#include <BaseObject.hh>
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virtual | ~BaseObject () |
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virtual void | Destroy () |
| Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More...
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virtual unsigned int | Id () const |
| Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
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virtual std::string | Name () const |
| Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
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virtual void | PreRender () |
| Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More...
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T | enable_shared_from_this (T... args) |
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T | ~enable_shared_from_this (T... args) |
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T | operator= (T... args) |
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T | shared_from_this (T... args) |
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virtual | ~Object () |
| Deconstructor. More...
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virtual ScenePtr | Scene () const =0 |
| Get the Scene that created this object. More...
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◆ BaseObject()
◆ ~BaseObject()
◆ Destroy()
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.
Implements Object.
Reimplemented in BaseVisual< OgreNode >, OgreRenderWindow, OgreRenderTexture, BaseNode< OgreObject >, OgreSubMesh, OgreLight, OgreRenderTarget, BaseMesh< OgreGeometry >, BaseGeometry< OgreObject >, OgreNode, and BaseGrid< OgreGeometry >.
◆ Id()
virtual unsigned int Id |
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const |
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Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
- Returns
- The object ID
Implements Object.
◆ Init()
◆ Load()
◆ Name()
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
- Returns
- The object name
Implements Object.
◆ PreRender()
virtual void PreRender |
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virtual |
◆ id
◆ name
The documentation for this class was generated from the following file: