#include <BaseMaterial.hh>
Public Member Functions | |
virtual | ~BaseMaterial () |
virtual void | ClearNormalMap ()=0 |
Removes any normal map mapped to this material. More... | |
virtual void | ClearTexture ()=0 |
Removes any texture mapped to this material. More... | |
virtual MaterialPtr | Clone (const std::string &_name="") const |
Clone this material. More... | |
virtual void | CopyFrom (ConstMaterialPtr _material) |
Copy properties from given Material. More... | |
virtual void | CopyFrom (const common::Material &_material) |
Copy properties from given Material. More... | |
virtual void | PreRender () |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More... | |
virtual void | SetAmbient (const double _r, const double _g, const double _b, const double _a=1.0) |
Set the ambient color. More... | |
virtual void | SetAmbient (const math::Color &_color)=0 |
Set the ambient color. More... | |
virtual void | SetDiffuse (const double _r, const double _g, const double _b, const double _a=1.0) |
Set the diffuse color. More... | |
virtual void | SetDiffuse (const math::Color &_color)=0 |
Set the diffuse color. More... | |
virtual void | SetEmissive (const double _r, const double _g, const double _b, const double _a=1.0) |
Set the emissive color. More... | |
virtual void | SetEmissive (const math::Color &_color)=0 |
Set the emissive color. More... | |
virtual void | SetReceiveShadows (const bool _receiveShadows)=0 |
Specify if this material receives shadows. More... | |
virtual void | SetShaderType (enum ShaderType _type)=0 |
Set the ShaderType value. More... | |
virtual void | SetSpecular (const double _r, const double _g, const double _b, const double _a=1.0) |
Set the specular color. More... | |
virtual void | SetSpecular (const math::Color &_color)=0 |
Set the specular color. More... | |
Public Member Functions inherited from Material | |
virtual | ~Material () |
Deconstructor. More... | |
virtual math::Color | Ambient () const =0 |
Get the ambient color. More... | |
virtual bool | CastShadows () const =0 |
Determine if this material casts shadows. More... | |
virtual math::Color | Diffuse () const =0 |
Get the diffuse color. More... | |
virtual math::Color | Emissive () const =0 |
Get the emissive color. More... | |
virtual bool | HasNormalMap () const =0 |
Determine if this material has a normal map. More... | |
virtual bool | HasTexture () const =0 |
Determine if this material has a texture. More... | |
virtual bool | LightingEnabled () const =0 |
Determine if lighting affects this material. More... | |
virtual std::string | NormalMap () const =0 |
Get the URI of the normal map file. More... | |
virtual bool | ReceiveShadows () const =0 |
Determine if this material receives shadows. More... | |
virtual bool | ReflectionEnabled () const =0 |
Determine if this material has a reflection. More... | |
virtual double | Reflectivity () const =0 |
Get the reflectivity value. More... | |
virtual void | SetCastShadows (const bool _castShadows)=0 |
Specify if this material casts shadows. More... | |
virtual void | SetLightingEnabled (const bool _enabled)=0 |
Specify if lighting affects this material. More... | |
virtual void | SetNormalMap (const std::string &_name)=0 |
Set the material normal map. More... | |
virtual void | SetReflectionEnabled (const bool _enabled)=0 |
Specify if this material has a reflection. More... | |
virtual void | SetReflectivity (const double _reflectivity)=0 |
Set the reflectivity value. More... | |
virtual void | SetShininess (const double _shininess)=0 |
Set the shininess value. More... | |
virtual void | SetTexture (const std::string &_name)=0 |
Set the material texture. More... | |
virtual void | SetTransparency (const double _transparency)=0 |
Set the transparency value. More... | |
virtual enum ShaderType | ShaderType () const =0 |
Get the ShaderType value. More... | |
virtual double | Shininess () const =0 |
Get the shininess value. More... | |
virtual math::Color | Specular () const =0 |
Get the specular color. More... | |
virtual std::string | Texture () const =0 |
Get the URI of the texture file. More... | |
virtual double | Transparency () const =0 |
Get the transparency value. More... | |
Public Member Functions inherited from Object | |
virtual | ~Object () |
Deconstructor. More... | |
virtual void | Destroy ()=0 |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More... | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. More... | |
Protected Member Functions | |
BaseMaterial () | |
virtual void | Reset () |
Constructor & Destructor Documentation
◆ BaseMaterial()
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protected |
◆ ~BaseMaterial()
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virtual |
Member Function Documentation
◆ ClearNormalMap()
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pure virtual |
Removes any normal map mapped to this material.
Implements Material.
Implemented in OgreMaterial.
Referenced by BaseMaterial< OgreObject >::CopyFrom(), and BaseMaterial< OgreObject >::Reset().
◆ ClearTexture()
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pure virtual |
Removes any texture mapped to this material.
Implements Material.
Implemented in OgreMaterial.
Referenced by BaseMaterial< OgreObject >::Reset().
◆ Clone()
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virtual |
◆ CopyFrom() [1/2]
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virtual |
◆ CopyFrom() [2/2]
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virtual |
◆ PreRender()
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virtual |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.
Implements Object.
◆ Reset()
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protectedvirtual |
◆ SetAmbient() [1/2]
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virtual |
Set the ambient color.
- Parameters
-
[in] _r Red value [in] _g Green value [in] _b Blue value [in] _a Alpha value
Implements Material.
Referenced by BaseMaterial< OgreObject >::CopyFrom(), BaseMaterial< OgreObject >::Reset(), and BaseMaterial< OgreObject >::SetAmbient().
◆ SetAmbient() [2/2]
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pure virtual |
Set the ambient color.
- Parameters
-
[in] _color New ambient color
Implements Material.
Implemented in OgreMaterial.
◆ SetDiffuse() [1/2]
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virtual |
Set the diffuse color.
- Parameters
-
[in] _r Red value [in] _g Green value [in] _b Blue value [in] _a Alpha value
Implements Material.
Referenced by BaseMaterial< OgreObject >::CopyFrom(), BaseMaterial< OgreObject >::Reset(), and BaseMaterial< OgreObject >::SetDiffuse().
◆ SetDiffuse() [2/2]
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pure virtual |
Set the diffuse color.
- Parameters
-
[in] _color New diffuse color
Implements Material.
Implemented in OgreMaterial.
◆ SetEmissive() [1/2]
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virtual |
Set the emissive color.
- Parameters
-
[in] _r Red value [in] _g Green value [in] _b Blue value [in] _a Alpha value
Implements Material.
Referenced by BaseMaterial< OgreObject >::CopyFrom(), BaseMaterial< OgreObject >::Reset(), and BaseMaterial< OgreObject >::SetEmissive().
◆ SetEmissive() [2/2]
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pure virtual |
Set the emissive color.
- Parameters
-
[in] _color New emissive color
Implements Material.
Implemented in OgreMaterial.
◆ SetReceiveShadows()
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pure virtual |
Specify if this material receives shadows.
- Parameters
-
[in] _receiveShadows True if this material receives shadows
Implements Material.
Implemented in OgreMaterial.
Referenced by BaseMaterial< OgreObject >::CopyFrom(), and BaseMaterial< OgreObject >::Reset().
◆ SetShaderType()
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pure virtual |
Set the ShaderType value.
- Parameters
-
[in] _type New ShaderType value
Implements Material.
Implemented in OgreMaterial.
Referenced by BaseMaterial< OgreObject >::CopyFrom(), and BaseMaterial< OgreObject >::Reset().
◆ SetSpecular() [1/2]
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virtual |
Set the specular color.
- Parameters
-
[in] _r Red value [in] _g Green value [in] _b Blue value [in] _a Alpha value
Implements Material.
Referenced by BaseMaterial< OgreObject >::CopyFrom(), BaseMaterial< OgreObject >::Reset(), and BaseMaterial< OgreObject >::SetSpecular().
◆ SetSpecular() [2/2]
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pure virtual |
Set the specular color.
- Parameters
-
[in] _color New specular color
Implements Material.
Implemented in OgreMaterial.
The documentation for this class was generated from the following file: