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virtual | ~OgreNode () |
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virtual void | Destroy () |
| Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More...
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virtual bool | HasParent () const |
| Determine if this Geometry is attached to a Visual. More...
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virtual Ogre::SceneNode * | Node () const |
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virtual VisualPtr | Parent () const |
| Get the parent Visual. More...
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virtual | ~BaseNode () |
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virtual math::Pose3d | LocalPose () const |
| Get the local pose. More...
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virtual math::Vector3d | LocalPosition () const |
| Get the local position. More...
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virtual math::Quaterniond | LocalRotation () const |
| Get the local rotation. More...
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virtual math::Vector3d | Origin () const |
| Get position of origin. More...
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virtual void | RemoveParent () |
| Detach this Geometry from its parent Visual. If this Geometry does not have a parent, no work will be done. More...
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virtual void | SetLocalPose (const math::Pose3d &_pose) |
| Set the local pose. More...
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virtual void | SetLocalPosition (double _x, double _y, double _z) |
| Set the local position. More...
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virtual void | SetLocalPosition (const math::Vector3d &_position) |
| Set the local position. More...
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virtual void | SetLocalRotation (double _r, double _p, double _y) |
| Set the local rotation. More...
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virtual void | SetLocalRotation (double _w, double _x, double _y, double _z) |
| Set the local rotation. More...
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virtual void | SetLocalRotation (const math::Quaterniond &_rotation) |
| Set the local rotation. More...
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virtual void | SetOrigin (double _x, double _y, double _z) |
| Set position of origin. The position should be relative to the original origin of the geometry. More...
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virtual void | SetOrigin (const math::Vector3d &_origin) |
| Set position of origin. The position should be relative to the original origin of the geometry. More...
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virtual void | SetWorldPose (const math::Pose3d &_pose) |
| Set the world pose. More...
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virtual void | SetWorldPosition (double _x, double _y, double _z) |
| Set the world position. More...
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virtual void | SetWorldPosition (const math::Vector3d &_position) |
| Set the world position. More...
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virtual void | SetWorldRotation (double _r, double _p, double _y) |
| Set the world rotation. More...
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virtual void | SetWorldRotation (double _w, double _x, double _y, double _z) |
| Set the world rotation. More...
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virtual void | SetWorldRotation (const math::Quaterniond &_rotation) |
| Set the world rotation. More...
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virtual math::Pose3d | WorldPose () const |
| Get the world pose. More...
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virtual math::Vector3d | WorldPosition () const |
| Get the world position. More...
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virtual math::Quaterniond | WorldRotation () const |
| Get the world rotation. More...
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virtual math::Pose3d | WorldToLocal (const math::Pose3d &_pose) const |
| Convert given world pose to local pose. More...
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virtual | ~Node () |
| Deconstructor. More...
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virtual | ~Object () |
| Deconstructor. More...
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virtual | ~OgreObject () |
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virtual ScenePtr | Scene () const |
| Get the Scene that created this object. More...
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virtual | ~BaseObject () |
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virtual unsigned int | Id () const |
| Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
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virtual std::string | Name () const |
| Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
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virtual void | PreRender () |
| Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More...
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T | enable_shared_from_this (T... args) |
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T | ~enable_shared_from_this (T... args) |
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T | operator= (T... args) |
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T | shared_from_this (T... args) |
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