Ignition Rendering

API Reference

0.1.0
SpotLight Class Referenceabstract

Represents a spotlight. More...

#include <ignition/rendering/Light.hh>

Public Member Functions

virtual ~SpotLight ()
 Deconstructor. More...
 
virtual math::Vector3d Direction () const =0
 Get direction of the light. More...
 
virtual double Falloff () const =0
 Get the falloff of the spotlight. More...
 
virtual math::Angle InnerAngle () const =0
 Get the inner angle of the spotlight. More...
 
virtual math::Angle OuterAngle () const =0
 Get the outer angle of the spotlight. More...
 
virtual void SetDirection (double _x, double _y, double _z)=0
 Set the direction of the light. More...
 
virtual void SetDirection (const math::Vector3d &_dir)=0
 Set the direction of the light. More...
 
virtual void SetFalloff (double _falloff)=0
 Set the falloff of the spotlight. More...
 
virtual void SetInnerAngle (double _radians)=0
 Set the inner angle of the spotlight. More...
 
virtual void SetInnerAngle (const math::Angle &_angle)=0
 Set the inner angle of the spotlight. More...
 
virtual void SetOuterAngle (double _radians)=0
 Set the outer angle of the spotlight. More...
 
virtual void SetOuterAngle (const math::Angle &_angle)=0
 Set the outer angle of the spotlight. More...
 
- Public Member Functions inherited from Light
virtual ~Light ()
 Deconstructor. More...
 
virtual double AttenuationConstant () const =0
 Get the attenuation constant value. More...
 
virtual double AttenuationLinear () const =0
 Get the attenuation linear value. More...
 
virtual double AttenuationQuadratic () const =0
 Get the attenuation quadratic value. More...
 
virtual double AttenuationRange () const =0
 Get the attenuation ranage. More...
 
virtual bool CastShadows () const =0
 Determine if this light cast shadows. More...
 
virtual math::Color DiffuseColor () const =0
 Get the diffuse color. More...
 
virtual void SetAttenuationConstant (double _value)=0
 Set the attenuation constant value. More...
 
virtual void SetAttenuationLinear (double _value)=0
 Set the attenuation linear value. More...
 
virtual void SetAttenuationQuadratic (double _value)=0
 Set the attenuation quadratic value. More...
 
virtual void SetAttenuationRange (double _range)=0
 Set the attenuation ranage. More...
 
virtual void SetCastShadows (bool _castShadows)=0
 Specify if this light should cast shadows. More...
 
virtual void SetDiffuseColor (double _r, double _g, double _b, double _a=1.0)=0
 Set the diffuse color. More...
 
virtual void SetDiffuseColor (const math::Color &_color)=0
 Set the diffuse color. More...
 
virtual void SetSpecularColor (double _r, double _g, double _b, double _a=1.0)=0
 Set the specular color. More...
 
virtual void SetSpecularColor (const math::Color &_color)=0
 Set the specular color. More...
 
virtual math::Color SpecularColor () const =0
 Get the specular color. More...
 
- Public Member Functions inherited from Node
virtual ~Node ()
 Deconstructor. More...
 
virtual bool HasParent () const =0
 Determine if this Geometry is attached to a Visual. More...
 
virtual math::Pose3d LocalPose () const =0
 Get the local pose. More...
 
virtual math::Vector3d LocalPosition () const =0
 Get the local position. More...
 
virtual math::Quaterniond LocalRotation () const =0
 Get the local rotation. More...
 
virtual math::Vector3d Origin () const =0
 Get position of origin. More...
 
virtual VisualPtr Parent () const =0
 Get the parent Visual. More...
 
virtual void RemoveParent ()=0
 Detach this Geometry from its parent Visual. If this Geometry does not have a parent, no work will be done. More...
 
virtual void SetLocalPose (const math::Pose3d &_pose)=0
 Set the local pose. More...
 
virtual void SetLocalPosition (double _x, double _y, double _z)=0
 Set the local position. More...
 
virtual void SetLocalPosition (const math::Vector3d &_position)=0
 Set the local position. More...
 
virtual void SetLocalRotation (double _r, double _p, double _y)=0
 Set the local rotation. More...
 
virtual void SetLocalRotation (double _w, double _x, double _y, double _z)=0
 Set the local rotation. More...
 
virtual void SetLocalRotation (const math::Quaterniond &_rotation)=0
 Set the local rotation. More...
 
virtual void SetOrigin (double _x, double _y, double _z)=0
 Set position of origin. The position should be relative to the original origin of the geometry. More...
 
virtual void SetOrigin (const math::Vector3d &_origin)=0
 Set position of origin. The position should be relative to the original origin of the geometry. More...
 
virtual void SetWorldPose (const math::Pose3d &_pose)=0
 Set the world pose. More...
 
virtual void SetWorldPosition (double _x, double _y, double _z)=0
 Set the world position. More...
 
virtual void SetWorldPosition (const math::Vector3d &_position)=0
 Set the world position. More...
 
virtual void SetWorldRotation (double _r, double _p, double _y)=0
 Set the world rotation. More...
 
virtual void SetWorldRotation (double _w, double _x, double _y, double _z)=0
 Set the world rotation. More...
 
virtual void SetWorldRotation (const math::Quaterniond &_rotation)=0
 Set the world rotation. More...
 
virtual math::Pose3d WorldPose () const =0
 Get the world pose. More...
 
virtual math::Vector3d WorldPosition () const =0
 Get the world position. More...
 
virtual math::Quaterniond WorldRotation () const =0
 Get the world rotation. More...
 
virtual math::Pose3d WorldToLocal (const math::Pose3d &_pose) const =0
 Convert given world pose to local pose. More...
 
- Public Member Functions inherited from Object
virtual ~Object ()
 Deconstructor. More...
 
virtual void Destroy ()=0
 Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More...
 
virtual unsigned int Id () const =0
 Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
 
virtual std::string Name () const =0
 Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
 
virtual void PreRender ()=0
 Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More...
 
virtual ScenePtr Scene () const =0
 Get the Scene that created this object. More...
 

Detailed Description

Represents a spotlight.

Constructor & Destructor Documentation

◆ ~SpotLight()

virtual ~SpotLight ( )
inlinevirtual

Deconstructor.

Member Function Documentation

◆ Direction()

virtual math::Vector3d Direction ( ) const
pure virtual

Get direction of the light.

Returns
The direction of the light

Implemented in OgreSpotLight.

◆ Falloff()

virtual double Falloff ( ) const
pure virtual

Get the falloff of the spotlight.

Returns
The falloff of the spotlight

Implemented in OgreSpotLight.

◆ InnerAngle()

virtual math::Angle InnerAngle ( ) const
pure virtual

Get the inner angle of the spotlight.

Returns
The inner angle of the spotlight

Implemented in OgreSpotLight.

◆ OuterAngle()

virtual math::Angle OuterAngle ( ) const
pure virtual

Get the outer angle of the spotlight.

Returns
The outer angle of the spotlight

Implemented in OgreSpotLight.

◆ SetDirection() [1/2]

virtual void SetDirection ( double  _x,
double  _y,
double  _z 
)
pure virtual

Set the direction of the light.

Parameters
[in]_xX-component of direction vector
[in]_yY-component of direction vector
[in]_zZ-component of direction vector

Implemented in BaseSpotLight< T >, and BaseSpotLight< OgreLight >.

◆ SetDirection() [2/2]

virtual void SetDirection ( const math::Vector3d &  _dir)
pure virtual

Set the direction of the light.

Parameters
[in]_dirNew direction vector

Implemented in OgreSpotLight, BaseSpotLight< T >, and BaseSpotLight< OgreLight >.

◆ SetFalloff()

virtual void SetFalloff ( double  _falloff)
pure virtual

Set the falloff of the spotlight.

Parameters
[in]_falloffNew falloff of the spotlight

Implemented in OgreSpotLight, BaseSpotLight< T >, and BaseSpotLight< OgreLight >.

◆ SetInnerAngle() [1/2]

virtual void SetInnerAngle ( double  _radians)
pure virtual

Set the inner angle of the spotlight.

Parameters
[in]_radiansNew inner angle of the spotlight in radians

Implemented in BaseSpotLight< T >, and BaseSpotLight< OgreLight >.

◆ SetInnerAngle() [2/2]

virtual void SetInnerAngle ( const math::Angle &  _angle)
pure virtual

Set the inner angle of the spotlight.

Parameters
[in]_radiansNew inner angle of the spotlight

Implemented in OgreSpotLight, BaseSpotLight< T >, and BaseSpotLight< OgreLight >.

◆ SetOuterAngle() [1/2]

virtual void SetOuterAngle ( double  _radians)
pure virtual

Set the outer angle of the spotlight.

Parameters
[in]_radiansNew outer angle of the spotlight in radians

Implemented in BaseSpotLight< T >, and BaseSpotLight< OgreLight >.

◆ SetOuterAngle() [2/2]

virtual void SetOuterAngle ( const math::Angle &  _angle)
pure virtual

Set the outer angle of the spotlight.

Parameters
[in]_radiansNew outer angle of the spotlight

Implemented in OgreSpotLight, BaseSpotLight< T >, and BaseSpotLight< OgreLight >.


The documentation for this class was generated from the following file: