Ignition Rendering

API Reference

0.1.0
RenderTexture Class Reference

Represents a off-screen render-texture to which cameras can render images. More...

#include <RenderTarget.hh>

Public Member Functions

virtual ~RenderTexture ()
 Deconstructor. More...
 
- Public Member Functions inherited from RenderTarget
virtual ~RenderTarget ()
 Deconstructor. More...
 
virtual math::Color BackgroundColor () const =0
 Get the background color of the render target. This should be the same as the scene background color. More...
 
virtual void Copy (Image &_image) const =0
 Write rendered image to given Image. The RenderTarget will convert the underlying image to the specified format listed in the given Image. However if the given image is not of the correct size no work will be done. Calling this function before an image has been rendered will result in undefined behavior. More...
 
virtual PixelFormat Format () const =0
 Set the render target image format. More...
 
virtual unsigned int Height () const =0
 Get render target height in pixels. More...
 
virtual void SetFormat (PixelFormat _format)=0
 Set the render target image format. More...
 
virtual void SetHeight (const unsigned int _height)=0
 Set the render target height in pixels. More...
 
virtual void SetWidth (const unsigned int _width)=0
 Set the render target width in pixels. More...
 
virtual unsigned int Width () const =0
 Get render target width in pixels. More...
 
- Public Member Functions inherited from Object
virtual ~Object ()
 Deconstructor. More...
 
virtual void Destroy ()=0
 Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More...
 
virtual unsigned int Id () const =0
 Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
 
virtual std::string Name () const =0
 Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
 
virtual void PreRender ()=0
 Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More...
 
virtual ScenePtr Scene () const =0
 Get the Scene that created this object. More...
 

Detailed Description

Represents a off-screen render-texture to which cameras can render images.

ignition/rendering/RenderTexture.hh

Constructor & Destructor Documentation

◆ ~RenderTexture()

virtual ~RenderTexture ( )
inlinevirtual

Deconstructor.


The documentation for this class was generated from the following file: