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virtual | ~BasePointLight () |
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virtual | ~PointLight () |
| Deconstructor. More...
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virtual | ~Light () |
| Deconstructor. More...
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virtual double | AttenuationConstant () const =0 |
| Get the attenuation constant value. More...
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virtual double | AttenuationLinear () const =0 |
| Get the attenuation linear value. More...
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virtual double | AttenuationQuadratic () const =0 |
| Get the attenuation quadratic value. More...
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virtual double | AttenuationRange () const =0 |
| Get the attenuation ranage. More...
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virtual bool | CastShadows () const =0 |
| Determine if this light cast shadows. More...
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virtual math::Color | DiffuseColor () const =0 |
| Get the diffuse color. More...
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virtual void | SetAttenuationConstant (double _value)=0 |
| Set the attenuation constant value. More...
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virtual void | SetAttenuationLinear (double _value)=0 |
| Set the attenuation linear value. More...
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virtual void | SetAttenuationQuadratic (double _value)=0 |
| Set the attenuation quadratic value. More...
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virtual void | SetAttenuationRange (double _range)=0 |
| Set the attenuation ranage. More...
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virtual void | SetCastShadows (bool _castShadows)=0 |
| Specify if this light should cast shadows. More...
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virtual void | SetDiffuseColor (double _r, double _g, double _b, double _a=1.0)=0 |
| Set the diffuse color. More...
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virtual void | SetDiffuseColor (const math::Color &_color)=0 |
| Set the diffuse color. More...
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virtual void | SetSpecularColor (double _r, double _g, double _b, double _a=1.0)=0 |
| Set the specular color. More...
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virtual void | SetSpecularColor (const math::Color &_color)=0 |
| Set the specular color. More...
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virtual math::Color | SpecularColor () const =0 |
| Get the specular color. More...
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virtual | ~Node () |
| Deconstructor. More...
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virtual bool | HasParent () const =0 |
| Determine if this Geometry is attached to a Visual. More...
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virtual math::Pose3d | LocalPose () const =0 |
| Get the local pose. More...
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virtual math::Vector3d | LocalPosition () const =0 |
| Get the local position. More...
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virtual math::Quaterniond | LocalRotation () const =0 |
| Get the local rotation. More...
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virtual math::Vector3d | Origin () const =0 |
| Get position of origin. More...
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virtual VisualPtr | Parent () const =0 |
| Get the parent Visual. More...
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virtual void | RemoveParent ()=0 |
| Detach this Geometry from its parent Visual. If this Geometry does not have a parent, no work will be done. More...
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virtual void | SetLocalPose (const math::Pose3d &_pose)=0 |
| Set the local pose. More...
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virtual void | SetLocalPosition (double _x, double _y, double _z)=0 |
| Set the local position. More...
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virtual void | SetLocalPosition (const math::Vector3d &_position)=0 |
| Set the local position. More...
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virtual void | SetLocalRotation (double _r, double _p, double _y)=0 |
| Set the local rotation. More...
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virtual void | SetLocalRotation (double _w, double _x, double _y, double _z)=0 |
| Set the local rotation. More...
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virtual void | SetLocalRotation (const math::Quaterniond &_rotation)=0 |
| Set the local rotation. More...
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virtual void | SetOrigin (double _x, double _y, double _z)=0 |
| Set position of origin. The position should be relative to the original origin of the geometry. More...
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virtual void | SetOrigin (const math::Vector3d &_origin)=0 |
| Set position of origin. The position should be relative to the original origin of the geometry. More...
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virtual void | SetWorldPose (const math::Pose3d &_pose)=0 |
| Set the world pose. More...
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virtual void | SetWorldPosition (double _x, double _y, double _z)=0 |
| Set the world position. More...
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virtual void | SetWorldPosition (const math::Vector3d &_position)=0 |
| Set the world position. More...
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virtual void | SetWorldRotation (double _r, double _p, double _y)=0 |
| Set the world rotation. More...
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virtual void | SetWorldRotation (double _w, double _x, double _y, double _z)=0 |
| Set the world rotation. More...
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virtual void | SetWorldRotation (const math::Quaterniond &_rotation)=0 |
| Set the world rotation. More...
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virtual math::Pose3d | WorldPose () const =0 |
| Get the world pose. More...
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virtual math::Vector3d | WorldPosition () const =0 |
| Get the world position. More...
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virtual math::Quaterniond | WorldRotation () const =0 |
| Get the world rotation. More...
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virtual math::Pose3d | WorldToLocal (const math::Pose3d &_pose) const =0 |
| Convert given world pose to local pose. More...
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virtual | ~Object () |
| Deconstructor. More...
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virtual void | Destroy ()=0 |
| Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More...
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virtual unsigned int | Id () const =0 |
| Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
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virtual std::string | Name () const =0 |
| Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
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virtual void | PreRender ()=0 |
| Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More...
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virtual ScenePtr | Scene () const =0 |
| Get the Scene that created this object. More...
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