Ignition Rendering

API Reference

0.1.0
Object.hh
Go to the documentation of this file.
1 /*
2  * Copyright (C) 2015 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 #ifndef IGNITION_RENDERING_OBJECT_HH_
18 #define IGNITION_RENDERING_OBJECT_HH_
19 
20 #include <string>
22 #include "ignition/rendering/Export.hh"
23 
24 namespace ignition
25 {
26  namespace rendering
27  {
31  class IGNITION_RENDERING_VISIBLE Object
32  {
34  public: virtual ~Object() { }
35 
40  public: virtual unsigned int Id() const = 0;
41 
46  public: virtual std::string Name() const = 0;
47 
50  public: virtual ScenePtr Scene() const = 0;
51 
55  public: virtual void PreRender() = 0;
56 
60  public: virtual void Destroy() = 0;
61  };
62  }
63 }
64 #endif
virtual ~Object()
Deconstructor.
Definition: Object.hh:34
STL class.
Manages a single scene-graph. This class updates scene-wide properties and holds the root scene node...
Definition: Scene.hh:44
Definition: ArrowVisual.hh:22
Represents an object present in the scene graph. This includes sub-meshes, materials, render targets, as well as posable nodes.
Definition: Object.hh:31