Ignition Rendering

API Reference

0.1.0
Geometry.hh
Go to the documentation of this file.
1 /*
2  * Copyright (C) 2015 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 #ifndef IGNITION_RENDERING_GEOMETRY_HH_
18 #define IGNITION_RENDERING_GEOMETRY_HH_
19 
20 #include <string>
23 #include "ignition/rendering/Export.hh"
24 
25 namespace ignition
26 {
27  namespace rendering
28  {
31  class IGNITION_RENDERING_VISIBLE Geometry :
32  public virtual Object
33  {
35  public: virtual ~Geometry() { }
36 
39  public: virtual bool HasParent() const = 0;
40 
43  public: virtual VisualPtr Parent() const = 0;
44 
47  public: virtual void RemoveParent() = 0;
48 
54  public: virtual void SetMaterial(const std::string &_name,
55  bool unique = true) = 0;
56 
60  public: virtual void SetMaterial(MaterialPtr _material,
61  bool unique = true) = 0;
62 
65  public: virtual MaterialPtr Material() const = 0;
66  };
67  }
68 }
69 #endif
virtual ~Geometry()
Deconstructor.
Definition: Geometry.hh:35
STL class.
Definition: ArrowVisual.hh:22
Represents a geometric shape to be rendered.
Definition: Geometry.hh:31
Represents a surface material of a Geometry.
Definition: Material.hh:34
Represents an object present in the scene graph. This includes sub-meshes, materials, render targets, as well as posable nodes.
Definition: Object.hh:31