Ignition Rendering

API Reference

0.1.0
ShaderType.hh
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17 #ifndef IGNITION_RENDERING_SHADERTYPE_HH_
18 #define IGNITION_RENDERING_SHADERTYPE_HH_
19 
20 #include <string>
21 #include "ignition/rendering/Export.hh"
22 
23 namespace ignition
24 {
25  namespace rendering
26  {
31  enum IGNITION_RENDERING_VISIBLE ShaderType
32  {
35 
37  ST_PIXEL = 1,
38 
40  ST_VERTEX = 2,
41 
44 
47 
49  ST_COUNT = 5,
50  };
51 
54  class IGNITION_RENDERING_VISIBLE ShaderUtil
55  {
59  public: static bool IsValid(ShaderType _type);
60 
66  public: static ShaderType Sanitize(ShaderType _type);
67 
71  public: static std::string Name(ShaderType _type);
72 
78  public: static ShaderType Enum(const std::string &_name);
79 
81  private: static const char *names[ST_COUNT];
82  };
83  }
84 }
85 #endif
Provides supporting functions for ShaderType enum.
Definition: ShaderType.hh:54
Object-space normal map shader.
Definition: ShaderType.hh:43
STL class.
Vertex shader.
Definition: ShaderType.hh:40
Unknown or errant type.
Definition: ShaderType.hh:34
Tangent-space normal map shader.
Definition: ShaderType.hh:46
ShaderType
Available types of shaders. Note that not all rendering-engines will be able to use each type...
Definition: ShaderType.hh:31
Shader shader.
Definition: ShaderType.hh:37
Total number of shader types.
Definition: ShaderType.hh:49
Definition: ArrowVisual.hh:22