OgreRTShaderSystem.hh
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59 SSLM_NormalMapLightingObjectSpace
Definition: OgreMesh.hh:59
LightingModel
The type of lighting.
Definition: OgreRTShaderSystem.hh:48
STL class.
Per-Vertex lighting: best performance.
Definition: OgreRTShaderSystem.hh:51
Per-Pixel lighting: best look.
Definition: OgreRTShaderSystem.hh:53
Implements Ogre's Run-Time Shader system.
Definition: OgreRTShaderSystem.hh:43
Definition: ArrowVisual.hh:22
Normal Map lighting: lighting calculations have been stored in a light map (texture) using tangent sp...
Definition: OgreRTShaderSystem.hh:56