Ignition Rendering

API Reference

0.1.0
Mesh.hh
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4  * Licensed under the Apache License, Version 2.0 (the "License");
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17 #ifndef IGNITION_RENDERING_MESH_HH_
18 #define IGNITION_RENDERING_MESH_HH_
19 
20 #include <string>
23 
24 namespace ignition
25 {
26  namespace rendering
27  {
30  class IGNITION_RENDERING_VISIBLE Mesh :
31  public virtual Geometry
32  {
34  public: virtual ~Mesh() { }
35 
38  public: virtual unsigned int SubMeshCount() const = 0;
39 
43  public: virtual bool HasSubMesh(ConstSubMeshPtr _subMesh) const = 0;
44 
48  public: virtual bool HasSubMeshName(const std::string &_name) const = 0;
49 
53  public: virtual SubMeshPtr SubMeshByName(
54  const std::string &_name) const = 0;
55 
59  public: virtual SubMeshPtr SubMeshByIndex(
60  unsigned int _index) const = 0;
61  };
62 
65  class IGNITION_RENDERING_VISIBLE SubMesh :
66  public virtual Object
67  {
69  public: virtual ~SubMesh() { }
70 
73  public: virtual MaterialPtr Material() const = 0;
74 
80  public: virtual void SetMaterial(const std::string &_name,
81  bool unique = true) = 0;
82 
86  public: virtual void SetMaterial(MaterialPtr _material,
87  bool unique = true) = 0;
88  };
89  }
90 }
91 #endif
virtual ~SubMesh()
Deconstructor.
Definition: Mesh.hh:69
virtual ~Mesh()
Destructor.
Definition: Mesh.hh:34
STL class.
Represents a collection of mesh geometries.
Definition: Mesh.hh:30
Definition: ArrowVisual.hh:22
Represents a geometric shape to be rendered.
Definition: Geometry.hh:31
Represents a surface material of a Geometry.
Definition: Material.hh:34
Represents an object present in the scene graph. This includes sub-meshes, materials, render targets, as well as posable nodes.
Definition: Object.hh:31
Represents a single mesh geometry.
Definition: Mesh.hh:65