GuiSystem Class Reference
Base class for a GUI System. More...
#include <GuiSystem.hh>
Public Member Functions | |
virtual void | Update (const UpdateInfo &, EntityComponentManager &) |
Update callback called every time the system is stepped. This is called at an Ignition transport thread, so any interaction with Qt should be done through signals and slots. More... | |
Detailed Description
Base class for a GUI System.
A System operates on Entities that have certain Components. A System will only operate on an Entity if it has all of the required Components.
GUI systems are different from System
s because they don't run in the same process as the physics. Instead, they run in a separate process that is stepped by updates coming through the network
Member Function Documentation
◆ Update()
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inlinevirtual |
Update callback called every time the system is stepped. This is called at an Ignition transport thread, so any interaction with Qt should be done through signals and slots.
- Parameters
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[in] _info Current simulation information, such as time. [in] _ecm Mutable reference to the ECM, so the system can read and write entities and their components.
The documentation for this class was generated from the following file: