A child mesh. More...
#include <SubMesh.hh>
Public Types | |
enum | PrimitiveType { POINTS, LINES, LINESTRIPS, TRIANGLES, TRIFANS, TRISTRIPS } |
An enumeration of the geometric mesh primitives. More... | |
Public Member Functions | |
SubMesh () | |
Constructor. More... | |
SubMesh (const std::string &_name) | |
Constructor. More... | |
SubMesh (const SubMesh &_other) | |
Copy Constructor. More... | |
virtual | ~SubMesh () |
Destructor. More... | |
void | AddIndex (const unsigned int _index) |
Add an index to the mesh. More... | |
void | AddNodeAssignment (const unsigned int _vertex, const unsigned int _node, const float _weight) |
Add a vertex - skeleton node assignment. More... | |
void | AddNormal (const ignition::math::Vector3d &_n) |
Add a normal to the mesh. More... | |
void | AddNormal (const double _x, const double _y, const double _z) |
Add a normal to the mesh. More... | |
void | AddTexCoord (const double _u, const double _v) |
Add a texture coord to the mesh. More... | |
void | AddTexCoord (const ignition::math::Vector2d &_uv) |
Add a texture coordinate to the mesh. More... | |
void | AddVertex (const ignition::math::Vector3d &_v) |
Add a vertex to the mesh. More... | |
void | AddVertex (const double _x, const double _y, const double _z) |
Add a vertex to the mesh. More... | |
void | Center (const ignition::math::Vector3d &_center=ignition::math::Vector3d::Zero) |
Move the center of the submesh to the given coordinate. This will move all the vertices. More... | |
void | FillArrays (double **_vertArr, int **_indexndArr) const |
Put all the data into flat arrays. More... | |
void | GenSphericalTexCoord (const ignition::math::Vector3d &_center) |
Generate texture coordinates using spherical projection from center. More... | |
bool | HasNodeAssignment (const unsigned int _index) const |
Return true if this submesh has the node assignment with the given index. More... | |
bool | HasNormal (const unsigned int _index) const |
Return true if this submesh has the normal with the given index. More... | |
bool | HasTexCoord (const unsigned int _index) const |
Return true if this submesh has the texture coordinate with the given index. More... | |
bool | HasVertex (const ignition::math::Vector3d &_v) const |
Return true if this submesh has the vertex. More... | |
bool | HasVertex (const unsigned int _index) const |
Return true if this submesh has the vertex with the given index. More... | |
int | Index (const unsigned int _index) const |
Get an index value from the index array. More... | |
unsigned int | IndexCount () const |
Return the number of indices. More... | |
int | IndexOfVertex (const ignition::math::Vector3d &_v) const |
Get the index of the vertex. More... | |
unsigned int | MaterialIndex () const |
Get the material index. More... | |
ignition::math::Vector3d | Max () const |
Get the maximum X, Y, Z values from all the vertices. More... | |
unsigned int | MaxIndex () const |
Get the highest value in the index array. More... | |
ignition::math::Vector3d | Min () const |
Get the minimum X, Y, Z values from all the vertices. More... | |
std::string | Name () const |
Get the name of this mesh. More... | |
NodeAssignment | NodeAssignmentByIndex (const unsigned int _index) const |
Get a vertex - skeleton node assignment. More... | |
unsigned int | NodeAssignmentsCount () const |
Get the number of vertex-skeleton node assignments. More... | |
ignition::math::Vector3d | Normal (const unsigned int _index) const |
Get a normal. More... | |
unsigned int | NormalCount () const |
Return the number of normals. More... | |
void | RecalculateNormals () |
Recalculate all the normals. More... | |
void | Scale (const ignition::math::Vector3d &_factor) |
Scale all vertices by _factor. More... | |
void | Scale (const double &_factor) |
Scale all vertices by _factor. More... | |
void | SetIndex (const unsigned int _index, const unsigned int _i) |
Set an index. More... | |
void | SetMaterialIndex (const unsigned int _index) |
Set the material index. Relates to the parent mesh material list. More... | |
void | SetName (const std::string &_name) |
Set the name of this mesh. More... | |
void | SetNormal (const unsigned int _index, const ignition::math::Vector3d &_n) |
Set a normal. More... | |
void | SetPrimitiveType (PrimitiveType _type) |
Set the primitive type. More... | |
void | SetTexCoord (const unsigned int _index, const ignition::math::Vector2d &_uv) |
Set a texture coordinate. More... | |
void | SetVertex (const unsigned int _index, const ignition::math::Vector3d &_v) |
Set a vertex. More... | |
PrimitiveType | SubMeshPrimitiveType () const |
Get the primitive type. More... | |
ignition::math::Vector2d | TexCoord (const unsigned int _index) const |
Get a texture coordinate. More... | |
unsigned int | TexCoordCount () const |
Return the number of texture coordinates. More... | |
void | Translate (const ignition::math::Vector3d &_vec) |
Move all vertices by _vec. More... | |
ignition::math::Vector3d | Vertex (const unsigned int _index) const |
Get a vertex. More... | |
unsigned int | VertexCount () const |
Get the number of vertices. More... | |
Detailed Description
A child mesh.
Member Enumeration Documentation
◆ PrimitiveType
enum PrimitiveType |
An enumeration of the geometric mesh primitives.
Constructor & Destructor Documentation
◆ SubMesh() [1/3]
SubMesh | ( | ) |
Constructor.
◆ SubMesh() [2/3]
|
explicit |
Constructor.
- Parameters
-
_name Name of the submesh.
◆ SubMesh() [3/3]
◆ ~SubMesh()
|
virtual |
Destructor.
Member Function Documentation
◆ AddIndex()
void AddIndex | ( | const unsigned int | _index | ) |
Add an index to the mesh.
- Parameters
-
[in] _index The new vertex index
◆ AddNodeAssignment()
void AddNodeAssignment | ( | const unsigned int | _vertex, |
const unsigned int | _node, | ||
const float | _weight | ||
) |
Add a vertex - skeleton node assignment.
- Parameters
-
[in] _vertex The vertex index [in] _node The node index [in] _weight The weight (between 0 and 1)
◆ AddNormal() [1/2]
void AddNormal | ( | const ignition::math::Vector3d & | _n | ) |
Add a normal to the mesh.
- Parameters
-
[in] _n The normal
◆ AddNormal() [2/2]
void AddNormal | ( | const double | _x, |
const double | _y, | ||
const double | _z | ||
) |
Add a normal to the mesh.
- Parameters
-
[in] _x Position along x [in] _y Position along y [in] _z Position along z
◆ AddTexCoord() [1/2]
void AddTexCoord | ( | const double | _u, |
const double | _v | ||
) |
Add a texture coord to the mesh.
- Parameters
-
[in] _u Position along u [in] _v Position along v
◆ AddTexCoord() [2/2]
void AddTexCoord | ( | const ignition::math::Vector2d & | _uv | ) |
Add a texture coordinate to the mesh.
- Parameters
-
[in] _uv The texture coordinate
◆ AddVertex() [1/2]
void AddVertex | ( | const ignition::math::Vector3d & | _v | ) |
Add a vertex to the mesh.
- Parameters
-
[in] _v The new position
◆ AddVertex() [2/2]
void AddVertex | ( | const double | _x, |
const double | _y, | ||
const double | _z | ||
) |
Add a vertex to the mesh.
- Parameters
-
[in] _x Position along x [in] _y Position along y [in] _z Position along z
◆ Center()
void Center | ( | const ignition::math::Vector3d & | _center = ignition::math::Vector3d::Zero | ) |
Move the center of the submesh to the given coordinate. This will move all the vertices.
- Parameters
-
[in] _center Location of the mesh center.
◆ FillArrays()
void FillArrays | ( | double ** | _vertArr, |
int ** | _indexndArr | ||
) | const |
Put all the data into flat arrays.
- Parameters
-
[in] _verArr The vertex array to be filled. [in] _indexndArr The index array to be filled.
◆ GenSphericalTexCoord()
void GenSphericalTexCoord | ( | const ignition::math::Vector3d & | _center | ) |
Generate texture coordinates using spherical projection from center.
- Parameters
-
[in] _center Center of the projection.
◆ HasNodeAssignment()
bool HasNodeAssignment | ( | const unsigned int | _index | ) | const |
Return true if this submesh has the node assignment with the given index.
- Parameters
-
[in] _index Node assignment index
- Returns
- Return true if this submesh has the node assignment with the given _index.
◆ HasNormal()
bool HasNormal | ( | const unsigned int | _index | ) | const |
Return true if this submesh has the normal with the given index.
- Parameters
-
[in] _index Normal index
- Returns
- Return true if this submesh has the normal with the given _index.
◆ HasTexCoord()
bool HasTexCoord | ( | const unsigned int | _index | ) | const |
Return true if this submesh has the texture coordinate with the given index.
- Parameters
-
[in] _index Texture coordinate index
- Returns
- Return true if this submesh has the texture coordinate with the given _index.
◆ HasVertex() [1/2]
bool HasVertex | ( | const ignition::math::Vector3d & | _v | ) | const |
Return true if this submesh has the vertex.
- Parameters
-
[in] _v Vertex coordinate
- Returns
- Return true if this submesh has the vertex
◆ HasVertex() [2/2]
bool HasVertex | ( | const unsigned int | _index | ) | const |
Return true if this submesh has the vertex with the given index.
- Parameters
-
[in] _index Vertex index
- Returns
- Return true if this submesh has the vertex with the given _index.
◆ Index()
int Index | ( | const unsigned int | _index | ) | const |
Get an index value from the index array.
- Parameters
-
[in] _index Array index.
- Returns
- The index, or -1 if the _index is out of bounds.
◆ IndexCount()
unsigned int IndexCount | ( | ) | const |
Return the number of indices.
- Returns
- The number of indices.
◆ IndexOfVertex()
int IndexOfVertex | ( | const ignition::math::Vector3d & | _v | ) | const |
Get the index of the vertex.
- Parameters
-
[in] _v Vertex to check
- Returns
- Index of the vertex that matches _v.
◆ MaterialIndex()
unsigned int MaterialIndex | ( | ) | const |
Get the material index.
- Returns
- The assigned material index.
◆ Max()
ignition::math::Vector3d Max | ( | ) | const |
Get the maximum X, Y, Z values from all the vertices.
- Returns
- Max X,Y,Z values from all vertices in submesh
◆ MaxIndex()
unsigned int MaxIndex | ( | ) | const |
Get the highest value in the index array.
- Returns
- The highest index value.
◆ Min()
ignition::math::Vector3d Min | ( | ) | const |
Get the minimum X, Y, Z values from all the vertices.
- Returns
- Min X,Y,Z values from all vertices in submesh
◆ Name()
std::string Name | ( | ) | const |
Get the name of this mesh.
- Returns
- The name
◆ NodeAssignmentByIndex()
NodeAssignment NodeAssignmentByIndex | ( | const unsigned int | _index | ) | const |
Get a vertex - skeleton node assignment.
- Parameters
-
[in] _index The index of the assignment
- Returns
- The skeleton node assignment, or a default constructed skeleton node assignment when _index is invalid.
- See also
- bool HasNodeAssignment(const unsigned int _index) const;
◆ NodeAssignmentsCount()
unsigned int NodeAssignmentsCount | ( | ) | const |
Get the number of vertex-skeleton node assignments.
- Returns
- The number of vertex-skeleton node assignments
◆ Normal()
ignition::math::Vector3d Normal | ( | const unsigned int | _index | ) | const |
Get a normal.
- Parameters
-
[in] _index The normal index
- Returns
- The normal direction or ignition::math::Vector3d::Zero if index is out of bounds.
- See also
- bool HasNormal(const unsigned int _index);
◆ NormalCount()
unsigned int NormalCount | ( | ) | const |
Return the number of normals.
- Returns
- The number of normals.
◆ RecalculateNormals()
void RecalculateNormals | ( | ) |
Recalculate all the normals.
◆ Scale() [1/2]
void Scale | ( | const ignition::math::Vector3d & | _factor | ) |
Scale all vertices by _factor.
- Parameters
-
[in] _factor Scaling factor
◆ Scale() [2/2]
void Scale | ( | const double & | _factor | ) |
Scale all vertices by _factor.
- Parameters
-
[in] _factor Scaling factor
◆ SetIndex()
void SetIndex | ( | const unsigned int | _index, |
const unsigned int | _i | ||
) |
Set an index.
- Parameters
-
[in] _index Index of the indices [in] _i The new index value to set to
◆ SetMaterialIndex()
void SetMaterialIndex | ( | const unsigned int | _index | ) |
Set the material index. Relates to the parent mesh material list.
- Parameters
-
[in] _index Index to set the material to.
◆ SetName()
void SetName | ( | const std::string & | _name | ) |
Set the name of this mesh.
- Parameters
-
[in] _n The name to set
◆ SetNormal()
void SetNormal | ( | const unsigned int | _index, |
const ignition::math::Vector3d & | _n | ||
) |
Set a normal.
- Parameters
-
[in] _index Index of the normal that will be set. [in] _n The new normal direction
◆ SetPrimitiveType()
void SetPrimitiveType | ( | PrimitiveType | _type | ) |
Set the primitive type.
- Parameters
-
[in] _type The primitive type
◆ SetTexCoord()
void SetTexCoord | ( | const unsigned int | _index, |
const ignition::math::Vector2d & | _uv | ||
) |
Set a texture coordinate.
- Parameters
-
[in] _index Index of the texture coordinate that will be set. [in] _uv The new texture coordinate
◆ SetVertex()
void SetVertex | ( | const unsigned int | _index, |
const ignition::math::Vector3d & | _v | ||
) |
Set a vertex.
- Parameters
-
[in] _index Index of the vertex [in] _v The new vertex coordinate
◆ SubMeshPrimitiveType()
PrimitiveType SubMeshPrimitiveType | ( | ) | const |
Get the primitive type.
- Returns
- The primitive type
◆ TexCoord()
ignition::math::Vector2d TexCoord | ( | const unsigned int | _index | ) | const |
Get a texture coordinate.
- Parameters
-
[in] _index the texture index
- Returns
- The texture coordinate or ignition::math::Vector2d::Zero if index is out of bounds.
- See also
- bool HasTexCoord(const unsigned int _index) const
◆ TexCoordCount()
unsigned int TexCoordCount | ( | ) | const |
Return the number of texture coordinates.
- Returns
- The number of texture coordinates.
◆ Translate()
void Translate | ( | const ignition::math::Vector3d & | _vec | ) |
Move all vertices by _vec.
- Parameters
-
[in] _vec Amount to translate vertices.
◆ Vertex()
ignition::math::Vector3d Vertex | ( | const unsigned int | _index | ) | const |
Get a vertex.
- Parameters
-
[in] _index Index of the vertex
- Returns
- Coordinates of the vertex or ignition::math::Vector3d::Zero if the index is out of bounds.
- See also
- bool HasVertex(const unsigned int) const
◆ VertexCount()
unsigned int VertexCount | ( | ) | const |
Get the number of vertices.
- Returns
- The number of vertices.
The documentation for this class was generated from the following file: