Ignition Common

API Reference

3.0.0
SkeletonAnimation.hh
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4  * Licensed under the Apache License, Version 2.0 (the "License");
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17 #ifndef IGNITION_COMMON_SKELETONANIMATION_HH_
18 #define IGNITION_COMMON_SKELETONANIMATION_HH_
19 
20 #include <map>
21 #include <utility>
22 #include <string>
23 
24 #include <ignition/math/Matrix4.hh>
25 #include <ignition/math/Pose3.hh>
26 
27 #include <ignition/common/graphics/Export.hh>
28 
29 namespace ignition
30 {
31  namespace common
32  {
34  class SkeletonAnimationPrivate;
35 
39  class IGNITION_COMMON_GRAPHICS_VISIBLE SkeletonAnimation
40  {
43  public: explicit SkeletonAnimation(const std::string &_name);
44 
47  public: ~SkeletonAnimation();
48 
51  public: void SetName(const std::string& _name);
52 
55  public: std::string Name() const;
56 
59  public: unsigned int NodeCount() const;
60 
64  public: bool HasNode(const std::string &_node) const;
65 
70  public: void AddKeyFrame(const std::string &_node, const double _time,
71  const math::Matrix4d &_mat);
72 
77  public: void AddKeyFrame(const std::string &_node, const double _time,
78  const math::Pose3d &_pose);
79 
89  public: math::Matrix4d NodePoseAt(const std::string &_node,
90  const double _time, const bool _loop = true) const;
91 
101  const double _time, const bool _loop = true) const;
102 
111  public: std::map<std::string, math::Matrix4d> PoseAtX(const double _x,
112  const std::string &_node, const bool _loop = true) const;
113 
116  public: void Scale(const double _scale);
117 
120  public: double Length() const;
121 
123  private: SkeletonAnimationPrivate *data;
124  };
125  }
126 }
127 #endif
STL class.
STL class.
Skeleton animation.
Definition: SkeletonAnimation.hh:39
Forward declarations for the common classes.