Ignition Rendering

API Reference

5.1.0
ShaderType.hh
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17 #ifndef IGNITION_RENDERING_SHADERTYPE_HH_
18 #define IGNITION_RENDERING_SHADERTYPE_HH_
19 
20 #include <string>
21 #include "ignition/rendering/config.hh"
22 #include "ignition/rendering/Export.hh"
23 
24 namespace ignition
25 {
26  namespace rendering
27  {
28  inline namespace IGNITION_RENDERING_VERSION_NAMESPACE {
29  //
34  enum IGNITION_RENDERING_VISIBLE ShaderType
35  {
38 
40  ST_PIXEL = 1,
41 
43  ST_VERTEX = 2,
44 
47 
50 
52  ST_COUNT = 5,
53  };
54 
57  class IGNITION_RENDERING_VISIBLE ShaderUtil
58  {
62  public: static bool IsValid(ShaderType _type);
63 
69  public: static ShaderType Sanitize(ShaderType _type);
70 
74  public: static std::string Name(ShaderType _type);
75 
81  public: static ShaderType Enum(const std::string &_name);
82 
84  private: static const char *names[ST_COUNT];
85  };
86  }
87  }
88 }
89 #endif
Provides supporting functions for ShaderType enum.
Definition: ShaderType.hh:57
Object-space normal map shader.
Definition: ShaderType.hh:46
STL class.
Per vertex lighting shader.
Definition: ShaderType.hh:43
Unknown or errant type.
Definition: ShaderType.hh:37
Tangent-space normal map shader.
Definition: ShaderType.hh:49
ShaderType
Available types of shaders. Note that not all rendering-engines will be able to use each type...
Definition: ShaderType.hh:34
Per pixel lighting shader.
Definition: ShaderType.hh:40
Total number of shader types.
Definition: ShaderType.hh:52