Ignition Rendering

API Reference

5.1.0
Ogre2RenderPass.hh
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1 /*
2  * Copyright (C) 2019 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
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17 #ifndef IGNITION_RENDERING_OGRE2_OGRE2RENDERPASS_HH_
18 #define IGNITION_RENDERING_OGRE2_OGRE2RENDERPASS_HH_
19 
20 #include <memory>
21 #include <string>
22 
24 #include "ignition/rendering/ogre2/Export.hh"
26 
27 namespace ignition
28 {
29  namespace rendering
30  {
31  inline namespace IGNITION_RENDERING_VERSION_NAMESPACE {
32  //
33  // forward declaration
34  class Ogre2RenderPassPrivate;
35 
36  /* \class Ogre2RenderPass Ogre2RenderPass.hh \
37  * ignition/rendering/ogre2/Ogre2RenderPass.hh
38  */
52  class IGNITION_RENDERING_OGRE2_VISIBLE Ogre2RenderPass :
53  public BaseRenderPass<Ogre2Object>
54  {
56  protected: Ogre2RenderPass();
57 
59  public: virtual ~Ogre2RenderPass();
60 
61  // Documentation inherited.
62  public: void Destroy() override;
63 
66  public: std::string OgreCompositorNodeDefinitionName() const;
67 
69  public: virtual void CreateRenderPass();
70 
73 
76  };
77  }
78  }
79 }
80 #endif
STL class.
std::string ogreCompositorNodeDefName
Name of the ogre compositor node definition.
Definition: Ogre2RenderPass.hh:72
Ogre2 Implementation of a render pass.
Definition: Ogre2RenderPass.hh:52
Base render pass that can be applied to a render target.
Definition: BaseRenderPass.hh:34