Ignition Rendering

API Reference

5.1.0
Object.hh
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1 /*
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4  * Licensed under the Apache License, Version 2.0 (the "License");
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17 #ifndef IGNITION_RENDERING_OBJECT_HH_
18 #define IGNITION_RENDERING_OBJECT_HH_
19 
20 #include <string>
21 #include "ignition/rendering/config.hh"
23 #include "ignition/rendering/Export.hh"
24 
25 namespace ignition
26 {
27  namespace rendering
28  {
29  inline namespace IGNITION_RENDERING_VERSION_NAMESPACE {
30  //
34  class IGNITION_RENDERING_VISIBLE Object
35  {
37  public: virtual ~Object() { }
38 
43  public: virtual unsigned int Id() const = 0;
44 
49  public: virtual std::string Name() const = 0;
50 
53  public: virtual ScenePtr Scene() const = 0;
54 
58  public: virtual void PreRender() = 0;
59 
62  public: virtual void PostRender() = 0;
63 
67  public: virtual void Destroy() = 0;
68  };
69  }
70  }
71 }
72 #endif
virtual ~Object()
Destructor.
Definition: Object.hh:37
STL class.
Manages a single scene-graph. This class updates scene-wide properties and holds the root scene node...
Definition: Scene.hh:49
Represents an object present in the scene graph. This includes sub-meshes, materials, render targets, as well as posable nodes.
Definition: Object.hh:34