Ignition Rendering

API Reference

5.0.0
ParticleEmitter Member List

This is the complete list of members for ParticleEmitter, including all inherited members.

AddChild(NodePtr _child)=0Nodepure virtual
AddGeometry(GeometryPtr _geometry)=0Visualpure virtual
AddVisibilityFlags(uint32_t _flags)=0Visualpure virtual
BoundingBox() const =0Visualpure virtual
ChildById(unsigned int _id) const =0Nodepure virtual
ChildByIndex(unsigned int _index) const =0Nodepure virtual
ChildByName(const std::string &_name) const =0Nodepure virtual
ChildCount() const =0Nodepure virtual
ColorEnd() const =0ParticleEmitterpure virtual
ColorRangeImage() const =0ParticleEmitterpure virtual
ColorStart() const =0ParticleEmitterpure virtual
Destroy()=0Objectpure virtual
Duration() const =0ParticleEmitterpure virtual
EmitterSize() const =0ParticleEmitterpure virtual
Emitting() const =0ParticleEmitterpure virtual
GeometryByIndex(unsigned int _index) const =0Visualpure virtual
GeometryCount() const =0Visualpure virtual
HasChild(ConstNodePtr _child) const =0Nodepure virtual
HasChildId(unsigned int _id) const =0Nodepure virtual
HasChildName(const std::string &_name) const =0Nodepure virtual
HasGeometry(ConstGeometryPtr _geometry) const =0Visualpure virtual
HasParent() const =0Nodepure virtual
Id() const =0Objectpure virtual
InheritScale() const =0Nodepure virtual
Lifetime() const =0ParticleEmitterpure virtual
LocalBoundingBox() const =0Visualpure virtual
LocalPose() const =0Nodepure virtual
LocalPosition() const =0Nodepure virtual
LocalRotation() const =0Nodepure virtual
LocalScale() const =0Nodepure virtual
Material() const =0ParticleEmitterpure virtual
ignition::rendering::Visual::Material()=0Visualpure virtual
MaxVelocity() const =0ParticleEmitterpure virtual
MinVelocity() const =0ParticleEmitterpure virtual
Name() const =0Objectpure virtual
Origin() const =0Nodepure virtual
Parent() const =0Nodepure virtual
ParticleScatterRatio() const =0ParticleEmitterpure virtual
ParticleSize() const =0ParticleEmitterpure virtual
PostRender()=0Objectpure virtual
PreRender()=0Objectpure virtual
Rate() const =0ParticleEmitterpure virtual
RemoveChild(NodePtr _child)=0Nodepure virtual
RemoveChildById(unsigned int _id)=0Nodepure virtual
RemoveChildByIndex(unsigned int _index)=0Nodepure virtual
RemoveChildByName(const std::string &_name)=0Nodepure virtual
RemoveChildren()=0Nodepure virtual
RemoveGeometries()=0Visualpure virtual
RemoveGeometry(GeometryPtr _geometry)=0Visualpure virtual
RemoveGeometryByIndex(unsigned int _index)=0Visualpure virtual
RemoveParent()=0Nodepure virtual
RemoveVisibilityFlags(uint32_t _flags)=0Visualpure virtual
Scale(double _scale)=0Nodepure virtual
Scale(double _x, double _y, double _z)=0Nodepure virtual
Scale(const math::Vector3d &_scale)=0Nodepure virtual
ScaleRate() const =0ParticleEmitterpure virtual
Scene() const =0Objectpure virtual
SetChildMaterial(MaterialPtr _material, bool unique=true)=0Visualpure virtual
SetColorRange(const ignition::math::Color &_colorStart, const ignition::math::Color &_colorEnd)=0ParticleEmitterpure virtual
SetColorRangeImage(const std::string &_image)=0ParticleEmitterpure virtual
SetDuration(double _duration)=0ParticleEmitterpure virtual
SetEmitterSize(const ignition::math::Vector3d &_size)=0ParticleEmitterpure virtual
SetEmitting(bool _enable)=0ParticleEmitterpure virtual
SetGeometryMaterial(MaterialPtr _material, bool unique=true)=0Visualpure virtual
SetInheritScale(bool _inherit)=0Nodepure virtual
SetLifetime(double _lifetime)=0ParticleEmitterpure virtual
SetLocalPose(const math::Pose3d &_pose)=0Nodepure virtual
SetLocalPosition(double _x, double _y, double _z)=0Nodepure virtual
SetLocalPosition(const math::Vector3d &_position)=0Nodepure virtual
SetLocalRotation(double _r, double _p, double _y)=0Nodepure virtual
SetLocalRotation(double _w, double _x, double _y, double _z)=0Nodepure virtual
SetLocalRotation(const math::Quaterniond &_rotation)=0Nodepure virtual
SetLocalScale(double _scale)=0Nodepure virtual
SetLocalScale(double _x, double _y, double _z)=0Nodepure virtual
SetLocalScale(const math::Vector3d &_scale)=0Nodepure virtual
SetMaterial(const MaterialPtr &_material)=0ParticleEmitterpure virtual
ignition::rendering::Visual::SetMaterial(const std::string &_name, bool unique=true)=0Visualpure virtual
ignition::rendering::Visual::SetMaterial(MaterialPtr _material, bool unique=true)=0Visualpure virtual
SetOrigin(double _x, double _y, double _z)=0Nodepure virtual
SetOrigin(const math::Vector3d &_origin)=0Nodepure virtual
SetParticleScatterRatio(float _ratio)=0ParticleEmitterpure virtual
SetParticleSize(const ignition::math::Vector3d &_size)=0ParticleEmitterpure virtual
SetRate(double _rate)=0ParticleEmitterpure virtual
SetScaleRate(double _scaleRate)=0ParticleEmitterpure virtual
SetType(const EmitterType _type)=0ParticleEmitterpure virtual
SetUserData(const std::string &_key, Variant _value)=0Visualpure virtual
SetVelocityRange(double _minVelocity, double _maxVelocity)=0ParticleEmitterpure virtual
SetVisibilityFlags(uint32_t _flags)=0Visualpure virtual
SetVisible(bool _visible)=0Visualpure virtual
SetWorldPose(const math::Pose3d &_pose)=0Nodepure virtual
SetWorldPosition(double _x, double _y, double _z)=0Nodepure virtual
SetWorldPosition(const math::Vector3d &_position)=0Nodepure virtual
SetWorldRotation(double _r, double _p, double _y)=0Nodepure virtual
SetWorldRotation(double _w, double _x, double _y, double _z)=0Nodepure virtual
SetWorldRotation(const math::Quaterniond &_rotation)=0Nodepure virtual
SetWorldScale(double _scale)=0Nodepure virtual
SetWorldScale(double _x, double _y, double _z)=0Nodepure virtual
SetWorldScale(const math::Vector3d &_scale)=0Nodepure virtual
Type() const =0ParticleEmitterpure virtual
UserData(const std::string &_key) const =0Visualpure virtual
VisibilityFlags() const =0Visualpure virtual
WorldPose() const =0Nodepure virtual
WorldPosition() const =0Nodepure virtual
WorldRotation() const =0Nodepure virtual
WorldScale() const =0Nodepure virtual
WorldToLocal(const math::Pose3d &_pose) const =0Nodepure virtual
~Node()Nodeinlinevirtual
~Object()Objectinlinevirtual
~ParticleEmitter()ParticleEmitterinlinevirtual
~Visual()Visualinlinevirtual