Ignition Rendering

API Reference

5.0.0

Ogre2.x implementation of the camera class. More...

#include <Ogre2Camera.hh>

Public Member Functions

virtual ~Ogre2Camera ()
 Destructor. More...
 
virtual unsigned int AntiAliasing () const override
 Get the level of anti-aliasing used during rendering. More...
 
virtual double AspectRatio () const override
 Get the camera's aspect ratio. More...
 
virtual math::Color BackgroundColor () const
 
virtual MaterialPtr BackgroundMaterial () const
 Get the background material of this camera. More...
 
virtual RenderWindowPtr CreateRenderWindow () override
 Create a render window. More...
 
virtual void Destroy () override
 Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More...
 
Ogre::Camera * OgreCamera () const
 
virtual math::Matrix4d ProjectionMatrix () const override
 Get the projection matrix for this camera. More...
 
virtual void Render () override
 Renders the current scene using this camera. This function assumes PreRender() has already been called on the parent Scene, allowing the camera and the scene itself to prepare for rendering. More...
 
virtual unsigned int RenderTextureGLId () const override
 Get the OpenGL texture id associated with the render texture used by this camera. A valid id is returned only if the underlying render engine is OpenGL based. More...
 
virtual void SetAntiAliasing (const unsigned int _aa) override
 Set the level of anti-aliasing used during rendering. If a value of 0 is given, no anti-aliasing will be performed. Higher values can significantly slow-down rendering times, depending on the underlying render engine. More...
 
virtual void SetAspectRatio (const double _ratio) override
 Set the camera's aspect ratio. This value determines the cameras vertical field-of-view. It is often the. More...
 
virtual void SetBackgroundColor (const math::Color &_color)
 
virtual void SetBackgroundMaterial (MaterialPtr _material)
 Set the background material of this camera. More...
 
virtual void SetFarClipPlane (const double _far) override
 Set the camera's far clipping plane distance. More...
 
virtual void SetHFOV (const math::Angle &_angle) override
 Set the camera's horizontal field-of-view. More...
 
virtual void SetMaterial (const MaterialPtr &_material) override
 Set a material that the camera should see on all objects. More...
 
virtual void SetNearClipPlane (const double _near) override
 Set the camera's near clipping plane distance. More...
 
void SetShadowsNodeDefDirty ()
 
virtual void SetVisibilityMask (uint32_t _mask) override
 Set visibility mask. More...
 
virtual math::Matrix4d ViewMatrix () const override
 Get the view matrix for this camera. More...
 
virtual VisualPtr VisualAt (const ignition::math::Vector2i &_mousePos) override
 Get the visual for a given mouse position param[in] _mousePos mouse position. More...
 
- Public Member Functions inherited from BaseCamera< Ogre2Sensor >
virtual ~BaseCamera ()
 
virtual void AddRenderPass (const RenderPassPtr &_pass) override
 Add a render pass to the camera. More...
 
virtual void Capture (Image &_image) override
 Renders a new frame and writes the results to the given image. This is a convenience function for single-camera scenes. It wraps the pre-render, render, post-render, and get-image calls into a single function. This should be used in applications with multiple cameras or multiple consumers of a single camera's images. More...
 
virtual common::ConnectionPtr ConnectNewImageFrame (Camera::NewFrameListener _listener) override
 Subscribes a new listener to this camera's new frame event. More...
 
virtual void Copy (Image &_image) const override
 Writes the last rendered image to the given image buffer. This function can be called multiple times after PostRender has been called, without rendering the scene again. Calling this function before a single image has been rendered will have undefined behavior. More...
 
virtual Image CreateImage () const override
 Created an empty image buffer for capturing images. The resulting image will have sufficient memory allocated for subsequent calls to this camera's Capture function. However, any changes to this cameras properties may invalidate the condition. More...
 
virtual double FarClipPlane () const override
 Get the camera's far clipping plane distance. More...
 
virtual math::Vector3d FollowOffset () const override
 Get the follow offset vector in the frame specified at the time the follow target is set. More...
 
virtual double FollowPGain () const override
 Get the camera follow movement P gain. More...
 
virtual NodePtr FollowTarget () const override
 Get the target node being followed. More...
 
virtual math::Angle HFOV () const override
 Get the camera's horizontal field-of-view. More...
 
virtual PixelFormat ImageFormat () const override
 Get the image pixel format. If the image pixel format has not been set with a valid value, PF_UNKNOWN will be returned. More...
 
virtual unsigned int ImageHeight () const override
 Get the image height in pixels. More...
 
virtual unsigned int ImageMemorySize () const override
 Get the total image memory size in bytes. More...
 
virtual unsigned int ImageWidth () const override
 Get the image width in pixels. More...
 
virtual double NearClipPlane () const override
 Get the camera's near clipping plane distance. More...
 
virtual void PostRender () override
 Preforms any necessary final rendering work. Once rendering is complete the camera will alert any listeners of the new frame event. This function should only be called after a call to Render has successfully been executed. More...
 
virtual void PreRender () override
 Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More...
 
virtual void RemoveRenderPass (const RenderPassPtr &_pass) override
 Remove a render pass from the camera. More...
 
virtual RenderPassPtr RenderPassByIndex (unsigned int _index) const override
 Get a render passes by index. More...
 
virtual unsigned int RenderPassCount () const override
 Get the number of render passes applied to the camera. More...
 
virtual bool SaveFrame (const std::string &_name) override
 Writes the previously rendered frame to a file. This function can be called multiple times after PostRender has been called, without rendering the scene again. Calling this function before a single image has been rendered will have undefined behavior. More...
 
virtual void SetFollowOffset (const math::Vector3d &_offset) override
 Set offset of camera from target node being followed. The offset will be in the frame that is specified at the time the follow target is set. More...
 
virtual void SetFollowPGain (const double _pGain) override
 Set follow P Gain. Determines how fast the camera moves to follow the target node. Valid range: [0-1]. More...
 
virtual void SetFollowTarget (const NodePtr &_target, const math::Vector3d &_Offset, const bool _worldFrame) override
 Set a node for camera to follow. The camera will automatically update its position to keep itself at the specified offset distance from the target being followed. If null is specified, camera follow is disabled. In contrast to SetTrackTarget, the camera does not change its orientation when following is enabled. More...
 
virtual void SetImageFormat (PixelFormat _format) override
 Set the image pixel format. More...
 
virtual void SetImageHeight (const unsigned int _height) override
 Set the image height in pixels. More...
 
virtual void SetImageWidth (const unsigned int _width) override
 Set the image width in pixels. More...
 
virtual void SetTrackOffset (const math::Vector3d &_offset) override
 Set track offset. Camera will track a point that's at an offset from the target node. The offset will be in the frame that is specified at the time the track target is set. More...
 
virtual void SetTrackPGain (const double _pGain) override
 Set track P Gain. Determines how fast the camera rotates to look at the target node. Valid range: [0-1]. More...
 
virtual void SetTrackTarget (const NodePtr &_target, const math::Vector3d &_offset, const bool _worldFrame) override
 Set a node for camera to track. The camera will automatically change its orientation to face the target being tracked. If null is specified, tracking is disabled. In contrast to SetFollowTarget the camera does not change its position when tracking is enabled. More...
 
virtual math::Vector3d TrackOffset () const override
 Get the track offset vector in the frame specified at the time the track target is set. More...
 
virtual double TrackPGain () const override
 Get the camera track rotation P gain. More...
 
virtual NodePtr TrackTarget () const override
 Get the target node being tracked. More...
 
virtual void Update () override
 Renders a new frame. This is a convenience function for single-camera scenes. It wraps the pre-render, render, and post-render into a single function. This should be used in applications with multiple cameras or multiple consumers of a single camera's images. More...
 
- Public Member Functions inherited from Camera
virtual ~Camera ()
 Destructor. More...
 
- Public Member Functions inherited from Sensor
virtual ~Sensor ()
 Sensor. More...
 
- Public Member Functions inherited from Node
virtual ~Node ()
 Destructor. More...
 
- Public Member Functions inherited from Object
virtual ~Object ()
 Destructor. More...
 
virtual unsigned int Id () const =0
 Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
 
virtual std::string Name () const =0
 Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
 
virtual ScenePtr Scene () const =0
 Get the Scene that created this object. More...
 
- Public Member Functions inherited from Ogre2Sensor
virtual ~Ogre2Sensor ()
 Destructor. More...
 
- Public Member Functions inherited from BaseSensor< Ogre2Node >
virtual ~BaseSensor ()
 
virtual uint32_t VisibilityMask () const override
 Get visibility mask. More...
 
- Public Member Functions inherited from Ogre2Node
virtual ~Ogre2Node ()
 Destructor. More...
 
virtual bool HasParent () const override
 Determine if this Node is attached to another Node. More...
 
virtual bool InheritScale () const override
 Determine if this visual inherits scale from this parent. More...
 
virtual math::Vector3d LocalScale () const override
 Get the local scale. More...
 
virtual Ogre::SceneNode * Node () const
 Get a pointer to the underlying scene node. More...
 
virtual NodePtr Parent () const override
 Get the parent Node. More...
 
virtual void SetInheritScale (bool _inherit) override
 Specify if this visual inherits scale from its parent. More...
 
- Public Member Functions inherited from BaseNode< Ogre2Object >
virtual ~BaseNode ()
 
virtual void AddChild (NodePtr _child) override
 Add the given node to this node. If the given node is already a child, no work will be done. More...
 
virtual NodePtr ChildById (unsigned int _id) const override
 Get node with given ID. If no child exists with given ID, NULL will be returned. More...
 
virtual NodePtr ChildByIndex (unsigned int _index) const override
 Get node at given index. If no child exists at given index, NULL will be returned. More...
 
virtual NodePtr ChildByName (const std::string &_name) const override
 Get node with given name. If no child exists with given name, NULL will be returned. More...
 
virtual unsigned int ChildCount () const override
 Get number of child nodes. More...
 
virtual bool HasChild (ConstNodePtr _child) const override
 Determine if given node is an attached child. More...
 
virtual bool HasChildId (unsigned int _id) const override
 Determine if node with given ID is an attached child. More...
 
virtual bool HasChildName (const std::string &_name) const override
 Determine if node with given name is an attached child. More...
 
virtual math::Pose3d LocalPose () const override
 Get the local pose. More...
 
virtual math::Vector3d LocalPosition () const override
 Get the local position. More...
 
virtual math::Quaterniond LocalRotation () const override
 Get the local rotation. More...
 
virtual math::Vector3d Origin () const override
 Get position of origin. More...
 
virtual NodePtr RemoveChild (NodePtr _child) override
 Remove (detach) the given node from this node. If the given node is not a child of this node, no work will be done. More...
 
virtual NodePtr RemoveChildById (unsigned int _id) override
 Remove (detach) the node with the given ID from this node. If the specified node is not a child of this node, no work will be done. More...
 
virtual NodePtr RemoveChildByIndex (unsigned int _index) override
 Remove (detach) the node at the given index from this node. If the specified node is not a child of this node, no work will be done. More...
 
virtual NodePtr RemoveChildByName (const std::string &_name) override
 Remove (detach) the node with the given name from this node. If the specified node is not a child of this node, no work will be done. More...
 
virtual void RemoveChildren () override
 Remove all child nodes from this node This detaches all the child nodes but does not destroy them. More...
 
virtual void RemoveParent () override
 Detach this Node from its parent. If this Node does not have a parent, no work will be done. More...
 
virtual void Scale (double _scale) override
 Scale the current scale by the given scalar. The given scalar will be assigned to the x, y, and z coordinates. More...
 
virtual void Scale (double _x, double _y, double _z) override
 Scale the current scale by the given scalars. More...
 
virtual void Scale (const math::Vector3d &_scale) override
 Scale the current scale by the given scalars. More...
 
virtual void SetLocalPose (const math::Pose3d &_pose) override
 Set the local pose. More...
 
virtual void SetLocalPosition (double _x, double _y, double _z) override
 Set the local position. More...
 
virtual void SetLocalPosition (const math::Vector3d &_position) override
 Set the local position. More...
 
virtual void SetLocalRotation (double _r, double _p, double _y) override
 Set the local rotation. More...
 
virtual void SetLocalRotation (double _w, double _x, double _y, double _z) override
 Set the local rotation. More...
 
virtual void SetLocalRotation (const math::Quaterniond &_rotation) override
 Set the local rotation. More...
 
virtual void SetLocalScale (double _scale) override
 Set the local scale. The given scale will be assigned to the x, y, and z coordinates. More...
 
virtual void SetLocalScale (double _x, double _y, double _z) override
 Set the local scale. More...
 
virtual void SetLocalScale (const math::Vector3d &_scale) override
 Set the local scale. More...
 
virtual void SetOrigin (double _x, double _y, double _z) override
 Set position of origin. The position should be relative to the original origin of the geometry. More...
 
virtual void SetOrigin (const math::Vector3d &_origin) override
 Set position of origin. The position should be relative to the original origin of the geometry. More...
 
virtual void SetWorldPose (const math::Pose3d &_pose) override
 Set the world pose. More...
 
virtual void SetWorldPosition (double _x, double _y, double _z) override
 Set the world position. More...
 
virtual void SetWorldPosition (const math::Vector3d &_position) override
 Set the world position. More...
 
virtual void SetWorldRotation (double _r, double _p, double _y) override
 Set the world rotation. More...
 
virtual void SetWorldRotation (double _w, double _x, double _y, double _z) override
 Set the world rotation. More...
 
virtual void SetWorldRotation (const math::Quaterniond &_rotation) override
 Set the world rotation. More...
 
virtual void SetWorldScale (double _scale) override
 Set the world scale. The given scale will be assigned to the x, y, and z coordinates. More...
 
virtual void SetWorldScale (double _x, double _y, double _z) override
 Set the world scale. More...
 
virtual void SetWorldScale (const math::Vector3d &_scale) override
 Set the world scale. More...
 
virtual math::Pose3d WorldPose () const override
 Get the world pose. More...
 
virtual math::Vector3d WorldPosition () const override
 Get the world position. More...
 
virtual math::Quaterniond WorldRotation () const override
 Get the world rotation. More...
 
virtual math::Vector3d WorldScale () const override
 Get the world scale. More...
 
virtual math::Pose3d WorldToLocal (const math::Pose3d &_pose) const override
 Convert given world pose to local pose. More...
 
- Public Member Functions inherited from Ogre2Object
virtual ~Ogre2Object ()
 Destructor. More...
 
virtual ScenePtr Scene () const override
 
- Public Member Functions inherited from BaseObject
virtual ~BaseObject ()
 
virtual unsigned int Id () const override
 
virtual std::string Name () const override
 

Protected Member Functions

 Ogre2Camera ()
 Constructor. More...
 
virtual void CreateRenderTexture ()
 Create a render texture for the camera for offscreen rendering. More...
 
virtual void Init () override
 
virtual RenderTargetPtr RenderTarget () const override
 
virtual void SetSelectionBuffer ()
 Create and set selection buffer object TODO(anyone) to be implemented. More...
 
- Protected Member Functions inherited from BaseCamera< Ogre2Sensor >
 BaseCamera ()
 
virtual void * CreateImageBuffer () const
 
virtual void Load () override
 
virtual void Reset ()
 
- Protected Member Functions inherited from Ogre2Sensor
 Ogre2Sensor ()
 Constructor. More...
 
- Protected Member Functions inherited from BaseSensor< Ogre2Node >
 BaseSensor ()
 
- Protected Member Functions inherited from Ogre2Node
 Ogre2Node ()
 Constructor. More...
 
virtual bool AttachChild (NodePtr _child) override
 
virtual NodeStorePtr Children () const override
 
virtual bool DetachChild (NodePtr _child) override
 
virtual math::Pose3d RawLocalPose () const override
 
virtual math::Vector3d RawLocalPosition () const
 Get the raw local position of the node. More...
 
virtual math::Quaterniond RawLocalRotation () const
 Get the raw local rotation of the node. More...
 
virtual void SetLocalScaleImpl (const math::Vector3d &_scale) override
 Implementation of the SetLocalScale function. More...
 
virtual void SetParent (Ogre2NodePtr _parent)
 Set the parent node. More...
 
virtual void SetRawLocalPose (const math::Pose3d &_Pose3d) override
 
virtual void SetRawLocalPosition (const math::Vector3d &_position)
 Set the raw local position of the node. More...
 
virtual void SetRawLocalRotation (const math::Quaterniond &_rotation)
 Set the raw local rotation of the node. More...
 
- Protected Member Functions inherited from BaseNode< Ogre2Object >
 BaseNode ()
 
virtual void PreRenderChildren ()
 
- Protected Member Functions inherited from Ogre2Object
 Ogre2Object ()
 Constructor. More...
 
- Protected Member Functions inherited from BaseObject
 BaseObject ()
 

Protected Attributes

math::Color backgroundColor
 Color of background. More...
 
Ogre::Camera * ogreCamera = nullptr
 Pointer to ogre camera object. More...
 
Ogre2RenderTargetPtr renderTexture
 Pointer to render texture. More...
 
Ogre2SelectionBufferselectionBuffer = nullptr
 Selection buffer object for entity picking. More...
 
- Protected Attributes inherited from BaseCamera< Ogre2Sensor >
unsigned int antiAliasing
 Anti-aliasing. More...
 
double aspect
 Aspect ratio. More...
 
double farClip
 Far clipping plane distance. More...
 
NodePtr followNode
 Target node to follow. More...
 
math::Vector3d followOffset
 Offset distance between camera and target node being followed. More...
 
double followPGain
 P gain for follow mode. Determines how fast the camera moves to follow the target node. Valid range: [0-1]. More...
 
bool followWorldFrame
 Follow target in world frame. More...
 
math::Angle hfov
 Horizontal camera field of view. More...
 
ImagePtr imageBuffer
 
double nearClip
 Near clipping plane distance. More...
 
common::EventT< void(const void *, unsigned int, unsigned int, unsigned int, const std::string &)> newFrameEvent
 
NodePtr trackNode
 Target node to track if camera tracking is on. More...
 
math::Vector3d trackOffset
 Set camera to track a point offset in target node's local or world frame depending on trackWorldFrame. More...
 
double trackPGain
 P gain for tracking. Determines how fast the camera rotates to look at the target node. Valid range: [0-1]. More...
 
bool trackWorldFrame
 Track point relative to target in world frame. More...
 
- Protected Attributes inherited from BaseSensor< Ogre2Node >
uint32_t visibilityMask
 Camera's visibility mask. More...
 
- Protected Attributes inherited from Ogre2Node
Ogre2NodeStorePtr children
 A list of child nodes. More...
 
Ogre::SceneNode * ogreNode = nullptr
 The underlying ogre scene node. More...
 
Ogre2NodePtr parent
 Pointer to the parent ogre node. More...
 
- Protected Attributes inherited from BaseNode< Ogre2Object >
math::Vector3d origin
 
- Protected Attributes inherited from Ogre2Object
Ogre2ScenePtr scene
 Pointer to the ogre scene. More...
 
- Protected Attributes inherited from BaseObject
unsigned int id
 
std::string name
 

Additional Inherited Members

- Public Types inherited from Camera
typedef std::function< void(const void *, unsigned int, unsigned int, unsigned int, const std::string &)> NewFrameListener
 Callback function for new frame render event listeners. More...
 

Detailed Description

Ogre2.x implementation of the camera class.

Constructor & Destructor Documentation

◆ Ogre2Camera()

Ogre2Camera ( )
protected

Constructor.

◆ ~Ogre2Camera()

virtual ~Ogre2Camera ( )
virtual

Destructor.

Member Function Documentation

◆ AntiAliasing()

virtual unsigned int AntiAliasing ( ) const
overridevirtual

Get the level of anti-aliasing used during rendering.

Returns
The level of anti-aliasing used during rendering

Reimplemented from BaseCamera< Ogre2Sensor >.

◆ AspectRatio()

virtual double AspectRatio ( ) const
overridevirtual

Get the camera's aspect ratio.

Returns
The camera's aspect ratio

Reimplemented from BaseCamera< Ogre2Sensor >.

◆ BackgroundColor()

virtual math::Color BackgroundColor ( ) const
virtual

◆ BackgroundMaterial()

virtual MaterialPtr BackgroundMaterial ( ) const
virtual

Get the background material of this camera.

Returns
Background material of this camera

◆ CreateRenderTexture()

virtual void CreateRenderTexture ( )
protectedvirtual

Create a render texture for the camera for offscreen rendering.

◆ CreateRenderWindow()

virtual RenderWindowPtr CreateRenderWindow ( )
overridevirtual

Create a render window.

Returns
A pointer to the render window.

Reimplemented from BaseCamera< Ogre2Sensor >.

◆ Destroy()

virtual void Destroy ( )
overridevirtual

Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.

Reimplemented from Ogre2Node.

◆ Init()

virtual void Init ( )
overrideprotectedvirtual

Reimplemented from Ogre2Node.

◆ OgreCamera()

Ogre::Camera* OgreCamera ( ) const

◆ ProjectionMatrix()

virtual math::Matrix4d ProjectionMatrix ( ) const
overridevirtual

Get the projection matrix for this camera.

Returns
Camera projection matrix

Reimplemented from BaseCamera< Ogre2Sensor >.

◆ Render()

virtual void Render ( )
overridevirtual

Renders the current scene using this camera. This function assumes PreRender() has already been called on the parent Scene, allowing the camera and the scene itself to prepare for rendering.

Implements Camera.

◆ RenderTarget()

virtual RenderTargetPtr RenderTarget ( ) const
overrideprotectedvirtual

◆ RenderTextureGLId()

virtual unsigned int RenderTextureGLId ( ) const
overridevirtual

Get the OpenGL texture id associated with the render texture used by this camera. A valid id is returned only if the underlying render engine is OpenGL based.

Returns
Texture Id of type GLuint.

Reimplemented from BaseCamera< Ogre2Sensor >.

◆ SetAntiAliasing()

virtual void SetAntiAliasing ( const unsigned int  _aa)
overridevirtual

Set the level of anti-aliasing used during rendering. If a value of 0 is given, no anti-aliasing will be performed. Higher values can significantly slow-down rendering times, depending on the underlying render engine.

Parameters
[in]_aaLevel of anti-aliasing used during rendering

Reimplemented from BaseCamera< Ogre2Sensor >.

◆ SetAspectRatio()

virtual void SetAspectRatio ( const double  _ratio)
overridevirtual

Set the camera's aspect ratio. This value determines the cameras vertical field-of-view. It is often the.

image_height /
image_width

but this is not necessarily true.

Returns
The camera's aspect ratio

Reimplemented from BaseCamera< Ogre2Sensor >.

◆ SetBackgroundColor()

virtual void SetBackgroundColor ( const math::Color _color)
virtual

◆ SetBackgroundMaterial()

virtual void SetBackgroundMaterial ( MaterialPtr  _material)
virtual

Set the background material of this camera.

Parameters
[in]_materialMaterial to set the background to

◆ SetFarClipPlane()

virtual void SetFarClipPlane ( const double  _far)
overridevirtual

Set the camera's far clipping plane distance.

Parameters
[in]_farFar clipping plane distance

Reimplemented from BaseCamera< Ogre2Sensor >.

◆ SetHFOV()

virtual void SetHFOV ( const math::Angle _hfov)
overridevirtual

Set the camera's horizontal field-of-view.

Parameters
[in]_angleDesired horizontal field-of-view

Reimplemented from BaseCamera< Ogre2Sensor >.

◆ SetMaterial()

virtual void SetMaterial ( const MaterialPtr _material)
overridevirtual

Set a material that the camera should see on all objects.

Parameters
[in]_materiala material instance

Reimplemented from BaseCamera< Ogre2Sensor >.

◆ SetNearClipPlane()

virtual void SetNearClipPlane ( const double  _near)
overridevirtual

Set the camera's near clipping plane distance.

Parameters
[in]_nearNear clipping plane distance

Reimplemented from BaseCamera< Ogre2Sensor >.

◆ SetSelectionBuffer()

virtual void SetSelectionBuffer ( )
protectedvirtual

Create and set selection buffer object TODO(anyone) to be implemented.

◆ SetShadowsNodeDefDirty()

void SetShadowsNodeDefDirty ( )

◆ SetVisibilityMask()

virtual void SetVisibilityMask ( uint32_t  _mask)
overridevirtual

Set visibility mask.

Parameters
[in]_maskVisibility mask

Implements Sensor.

◆ ViewMatrix()

virtual math::Matrix4d ViewMatrix ( ) const
overridevirtual

Get the view matrix for this camera.

Returns
Camera view matrix

Reimplemented from BaseCamera< Ogre2Sensor >.

◆ VisualAt()

virtual VisualPtr VisualAt ( const ignition::math::Vector2i _mousePos)
overridevirtual

Get the visual for a given mouse position param[in] _mousePos mouse position.

Reimplemented from BaseCamera< Ogre2Sensor >.

Member Data Documentation

◆ backgroundColor

math::Color backgroundColor
protected

Color of background.

◆ ogreCamera

Ogre::Camera* ogreCamera = nullptr
protected

Pointer to ogre camera object.

◆ renderTexture

Ogre2RenderTargetPtr renderTexture
protected

Pointer to render texture.

◆ selectionBuffer

Ogre2SelectionBuffer* selectionBuffer = nullptr
protected

Selection buffer object for entity picking.


The documentation for this class was generated from the following file: