#include <BaseObject.hh>
◆ BaseObject()
◆ ~BaseObject()
◆ Destroy()
Reimplemented in Ogre2RenderWindow, Ogre2RenderTexture, OgreRenderWindow, BaseSubMesh< Ogre2Object >, BaseSubMesh< OgreObject >, OgreRenderTexture, BaseNode< Ogre2Object >, BaseNode< OgreObject >, OgreDepthCamera, Ogre2Camera, OgreSubMesh, Ogre2Light, Ogre2RenderTarget, BaseVisual< Ogre2Node >, BaseVisual< OgreNode >, BaseMesh< Ogre2Geometry >, BaseMesh< OgreGeometry >, OgreCamera, OgreThermalCamera, OgreLight, Ogre2GpuRays, OgreRenderTarget, OgreGpuRays, Ogre2ThermalCamera, Ogre2DepthCamera, Ogre2RenderPass, Ogre2Material, Ogre2Mesh, Ogre2Node, OgreGaussianNoisePass, OgreMesh, OgreLidarVisual, Ogre2Capsule, OgreCapsule, Ogre2LidarVisual, OgreMarker, Ogre2Marker, OgreNode, BaseGeometry< Ogre2Object >, BaseGeometry< OgreObject >, OgreRenderPass, BaseLidarVisual< OgreVisual >, BaseLidarVisual< Ogre2Visual >, OgreMaterial, BaseMarker< Ogre2Geometry >, BaseMarker< OgreGeometry >, BaseGrid< Ogre2Geometry >, BaseGrid< OgreGeometry >, BaseText< OgreGeometry >, Ogre2ParticleEmitter, BaseWireBox< Ogre2Geometry >, BaseWireBox< OgreGeometry >, and BaseHeightmap< OgreGeometry >.
◆ Id()
virtual unsigned int Id |
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const |
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overridevirtual |
◆ Init()
Reimplemented in Ogre2Material, OgreMaterial, Ogre2SubMesh, Ogre2Camera, OgreSubMesh, Ogre2Node, Ogre2Light, OgreCamera, Ogre2ParticleEmitter, OgreNode, Ogre2Visual, OgreLight, OgreVisual, OgreDepthCamera, Ogre2GpuRays, OgreThermalCamera, OgreGpuRays, BaseLidarVisual< OgreVisual >, BaseLidarVisual< Ogre2Visual >, Ogre2ThermalCamera, Ogre2DepthCamera, OgreHeightmap, BaseGizmoVisual< OgreVisual >, BaseGizmoVisual< Ogre2Visual >, OgreLightVisual, OgreText, OgreGrid, OgreWireBox, Ogre2Capsule, OgreCapsule, Ogre2Grid, Ogre2LightVisual, Ogre2WireBox, BaseArrowVisual< OgreVisual >, BaseArrowVisual< Ogre2Visual >, OgreLidarVisual, BaseParticleEmitter< OgreVisual >, BaseParticleEmitter< Ogre2Visual >, Ogre2LidarVisual, OgreMarker, BaseLightVisual< OgreVisual >, BaseLightVisual< Ogre2Visual >, Ogre2Marker, BaseAxisVisual< OgreVisual >, and BaseAxisVisual< Ogre2Visual >.
◆ Load()
◆ Name()
◆ PostRender()
virtual void PostRender |
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overridevirtual |
Reimplemented in Ogre2RenderTexture, OgreRenderTexture, Ogre2RenderTarget, BaseCamera< Ogre2Sensor >, BaseCamera< OgreSensor >, Ogre2GpuRays, Ogre2DepthCamera, OgreDepthCamera, OgreGpuRays, OgreThermalCamera, Ogre2ThermalCamera, OgreRenderTarget, BaseRenderTarget< Ogre2Object >, and BaseRenderTarget< OgreObject >.
◆ PreRender()
virtual void PreRender |
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overridevirtual |
Reimplemented in BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, Ogre2RenderTexture, Ogre2Material, OgreMaterial, BaseNode< Ogre2Object >, BaseNode< OgreObject >, OgreRenderTexture, BaseSubMesh< Ogre2Object >, BaseSubMesh< OgreObject >, OgreDepthCamera, Ogre2RenderTarget, BaseVisual< Ogre2Node >, BaseVisual< OgreNode >, BaseMesh< Ogre2Geometry >, BaseMesh< OgreGeometry >, OgreThermalCamera, BaseCamera< Ogre2Sensor >, BaseCamera< OgreSensor >, Ogre2GpuRays, Ogre2DepthCamera, OgreGpuRays, Ogre2ThermalCamera, OgreRenderTarget, OgreHeightmap, Ogre2Capsule, OgreCapsule, OgreGrid, OgreWireBox, BaseGizmoVisual< OgreVisual >, BaseGizmoVisual< Ogre2Visual >, Ogre2Grid, Ogre2WireBox, OgreLightVisual, OgreText, Ogre2LightVisual, OgreGaussianNoisePass, OgreLidarVisual, BaseParticleEmitter< OgreVisual >, BaseParticleEmitter< Ogre2Visual >, Ogre2LidarVisual, OgreMarker, Ogre2GaussianNoisePass, BaseLightVisual< OgreVisual >, BaseLightVisual< Ogre2Visual >, Ogre2Marker, BaseLidarVisual< OgreVisual >, BaseLidarVisual< Ogre2Visual >, BaseMarker< Ogre2Geometry >, BaseMarker< OgreGeometry >, BaseRenderTarget< Ogre2Object >, BaseRenderTarget< OgreObject >, BaseGrid< Ogre2Geometry >, BaseGrid< OgreGeometry >, BaseText< OgreGeometry >, BaseWireBox< Ogre2Geometry >, BaseWireBox< OgreGeometry >, and BaseHeightmap< OgreGeometry >.
◆ id
◆ name
The documentation for this class was generated from the following file: