Ignition Rendering

API Reference

5.0.0
BaseMesh< T > Member List

This is the complete list of members for BaseMesh< T >, including all inherited members.

BaseMesh()BaseMesh< T >protected
Destroy() overrideBaseMesh< T >virtual
HasParent() const =0Geometrypure virtual
HasSkeleton() const overrideBaseMesh< T >virtual
HasSubMesh(ConstSubMeshPtr _subMesh) const overrideBaseMesh< T >virtual
HasSubMeshName(const std::string &_name) const overrideBaseMesh< T >virtual
Id() const =0Objectpure virtual
Material() const overrideBaseMesh< T >virtual
materialBaseMesh< T >protected
Name() const =0Objectpure virtual
ownsMaterialBaseMesh< T >protected
Parent() const =0Geometrypure virtual
PostRender()=0Objectpure virtual
PreRender() overrideBaseMesh< T >virtual
RemoveParent()=0Geometrypure virtual
Scene() const =0Objectpure virtual
SetMaterial(const std::string &_name, bool _unique=true) overrideBaseMesh< T >virtual
SetMaterial(MaterialPtr _material, bool _unique=true) overrideBaseMesh< T >virtual
SetSkeletonAnimationEnabled(const std::string &_name, bool _enabled, bool _loop=true, float _weight=1.0) overrideBaseMesh< T >virtual
SetSkeletonLocalTransforms(const std::map< std::string, math::Matrix4d > &) overrideBaseMesh< T >virtual
SetSkeletonWeights(const std::unordered_map< std::string, float > &) overrideBaseMesh< T >virtual
SkeletonAnimationEnabled(const std::string &_name) const overrideBaseMesh< T >virtual
SkeletonLocalTransforms() const overrideBaseMesh< T >virtual
SkeletonWeights() const overrideBaseMesh< T >virtual
SubMeshByIndex(unsigned int _index) const overrideBaseMesh< T >virtual
SubMeshByName(const std::string &_name) const overrideBaseMesh< T >virtual
SubMeshCount() const overrideBaseMesh< T >virtual
SubMeshes() const =0BaseMesh< T >protectedpure virtual
UpdateSkeletonAnimation(std::chrono::steady_clock::duration _time) overrideBaseMesh< T >virtual
~BaseMesh()BaseMesh< T >virtual
~Geometry()Geometryinlinevirtual
~Mesh()Meshinlinevirtual
~Object()Objectinlinevirtual