Ignition Rendering

API Reference

5.0.0
Mesh.hh
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4  * Licensed under the Apache License, Version 2.0 (the "License");
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17 #ifndef IGNITION_RENDERING_MESH_HH_
18 #define IGNITION_RENDERING_MESH_HH_
19 
20 #include <map>
21 #include <string>
22 #include <unordered_map>
23 #include <ignition/math/Matrix4.hh>
24 #include "ignition/rendering/config.hh"
27 
28 namespace ignition
29 {
30  namespace rendering
31  {
32  inline namespace IGNITION_RENDERING_VERSION_NAMESPACE {
33  //
36  class IGNITION_RENDERING_VISIBLE Mesh :
37  public virtual Geometry
38  {
40  public: virtual ~Mesh() { }
41 
44  public: virtual bool HasSkeleton() const = 0;
45 
52  SkeletonLocalTransforms() const = 0;
53 
59  public: virtual void SetSkeletonLocalTransforms(
61 
67  public: virtual std::unordered_map<std::string, float> SkeletonWeights()
68  const = 0;
69 
75  public: virtual void SetSkeletonWeights(
76  const std::unordered_map<std::string, float> &_weights) = 0;
77 
83  public: virtual void SetSkeletonAnimationEnabled(const std::string &_name,
84  bool _enabled, bool _loop = true, float _weight = 1.0) = 0;
85 
89  public: virtual bool SkeletonAnimationEnabled(const std::string &_name)
90  const = 0;
91 
94  public: virtual void UpdateSkeletonAnimation(
95  std::chrono::steady_clock::duration _time) = 0;
96 
99  public: virtual unsigned int SubMeshCount() const = 0;
100 
104  public: virtual bool HasSubMesh(ConstSubMeshPtr _subMesh) const = 0;
105 
109  public: virtual bool HasSubMeshName(const std::string &_name) const = 0;
110 
114  public: virtual SubMeshPtr SubMeshByName(
115  const std::string &_name) const = 0;
116 
120  public: virtual SubMeshPtr SubMeshByIndex(
121  unsigned int _index) const = 0;
122  };
123 
126  class IGNITION_RENDERING_VISIBLE SubMesh :
127  public virtual Object
128  {
130  public: virtual ~SubMesh() { }
131 
134  public: virtual MaterialPtr Material() const = 0;
135 
141  public: virtual void SetMaterial(const std::string &_name,
142  bool unique = true) = 0;
143 
147  public: virtual void SetMaterial(MaterialPtr _material,
148  bool unique = true) = 0;
149  };
150  }
151  }
152 }
153 #endif
virtual ~SubMesh()
Destructor.
Definition: Mesh.hh:130
virtual ~Mesh()
Destructor.
Definition: Mesh.hh:40
STL class.
STL class.
Represents a collection of mesh geometries.
Definition: Mesh.hh:36
Represents a geometric shape to be rendered.
Definition: Geometry.hh:34
Represents a surface material of a Geometry.
Definition: Material.hh:47
Represents an object present in the scene graph. This includes sub-meshes, materials, render targets, as well as posable nodes.
Definition: Object.hh:34
Represents a single mesh geometry.
Definition: Mesh.hh:126