Ignition Rendering

API Reference

5.0.0
Geometry.hh
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17 #ifndef IGNITION_RENDERING_GEOMETRY_HH_
18 #define IGNITION_RENDERING_GEOMETRY_HH_
19 
20 #include <string>
21 #include "ignition/rendering/config.hh"
24 #include "ignition/rendering/Export.hh"
25 
26 namespace ignition
27 {
28  namespace rendering
29  {
30  inline namespace IGNITION_RENDERING_VERSION_NAMESPACE {
31  //
34  class IGNITION_RENDERING_VISIBLE Geometry :
35  public virtual Object
36  {
38  public: virtual ~Geometry() { }
39 
42  public: virtual bool HasParent() const = 0;
43 
46  public: virtual VisualPtr Parent() const = 0;
47 
50  public: virtual void RemoveParent() = 0;
51 
57  public: virtual void SetMaterial(const std::string &_name,
58  bool unique = true) = 0;
59 
63  public: virtual void SetMaterial(MaterialPtr _material,
64  bool unique = true) = 0;
65 
68  public: virtual MaterialPtr Material() const = 0;
69  };
70  }
71  }
72 }
73 #endif
virtual ~Geometry()
Destructor.
Definition: Geometry.hh:38
STL class.
Represents a geometric shape to be rendered.
Definition: Geometry.hh:34
Represents a surface material of a Geometry.
Definition: Material.hh:47
Represents an object present in the scene graph. This includes sub-meshes, materials, render targets, as well as posable nodes.
Definition: Object.hh:34