17 #ifndef IGNITION_RENDERING_BASE_BASEOBJECT_HH_ 18 #define IGNITION_RENDERING_BASE_BASEOBJECT_HH_ 29 inline namespace IGNITION_RENDERING_VERSION_NAMESPACE {
41 public:
virtual unsigned int Id()
const override;
46 public:
virtual void PreRender()
override;
49 public:
virtual void PostRender()
override;
52 public:
virtual void Destroy()
override;
55 protected:
virtual void Load();
58 protected:
virtual void Init();
60 protected:
unsigned int id;
std::string name
Definition: BaseObject.hh:63
#define IGN_COMMON_WARN_RESUME__DLL_INTERFACE_MISSING
unsigned int id
Definition: BaseObject.hh:60
Definition: BaseObject.hh:31
Represents an object present in the scene graph. This includes sub-meshes, materials, render targets, as well as posable nodes.
Definition: Object.hh:34
#define IGN_COMMON_WARN_IGNORE__DLL_INTERFACE_MISSING