Ignition Physics

API Reference

2.0.0
AttachMeshShapeFeature::Implementation< PolicyT > Class Template Referenceabstract

#include <MeshShape.hh>

Public Types

using Dimensions = typename FromPolicy< PolicyT >::template Use< LinearVector >
 
using PoseType = typename FromPolicy< PolicyT >::template Use< Pose >
 

Public Member Functions

virtual Identity AttachMeshShape (const Identity &_linkID, const std::string &_name, const ignition::common::Mesh &_mesh, const PoseType &_pose, const Dimensions &_scale)=0
 
- Public Member Functions inherited from Feature::Implementation< PolicyT >
virtual ~Implementation ()=default
 Virtual destructor. More...
 
virtual Identity InitiateEngine (std::size_t engineID=0)=0
 Tell the physics plugin to initiate a physics engine. More...
 

Member Typedef Documentation

◆ Dimensions

using Dimensions = typename FromPolicy<PolicyT>::template Use<LinearVector>

◆ PoseType

using PoseType = typename FromPolicy<PolicyT>::template Use<Pose>

Member Function Documentation

◆ AttachMeshShape()

virtual Identity AttachMeshShape ( const Identity &  _linkID,
const std::string _name,
const ignition::common::Mesh _mesh,
const PoseType _pose,
const Dimensions _scale 
)
pure virtual

The documentation for this class was generated from the following file: