material.pb.h File Reference
#include <string>
#include <google/protobuf/stubs/common.h>
#include <google/protobuf/arena.h>
#include <google/protobuf/arenastring.h>
#include <google/protobuf/generated_message_util.h>
#include <google/protobuf/metadata.h>
#include <google/protobuf/message.h>
#include <google/protobuf/repeated_field.h>
#include <google/protobuf/extension_set.h>
#include <google/protobuf/generated_enum_reflection.h>
#include <google/protobuf/unknown_field_set.h>
#include "ignition/msgs/color.pb.h"
#include "ignition/msgs/header.pb.h"
#include <memory>
#include <ignition/msgs/Export.hh>
Go to the source code of this file.
Classes | |
struct | is_proto_enum< ::ignition::msgs::Material_PBR_WorkflowType > |
struct | is_proto_enum< ::ignition::msgs::Material_ShaderType > |
class | Material |
class | Material_PBR |
class | Material_Script |
Namespaces | |
google::protobuf | |
ignition | |
ignition::msgs | |
Typedefs | |
typedef std::shared_ptr< const Material > | ConstMaterialSharedPtr |
typedef std::unique_ptr< const Material > | ConstMaterialUniquePtr |
typedef std::shared_ptr< Material > | MaterialSharedPtr |
typedef std::unique_ptr< Material > | MaterialUniquePtr |
Enumerations | |
enum | Material_PBR_WorkflowType { Material_PBR_WorkflowType_NONE = 0, Material_PBR_WorkflowType_METAL = 1, Material_PBR_WorkflowType_SPECULAR = 2, Material_PBR_WorkflowType_Material_PBR_WorkflowType_INT_MIN_SENTINEL_DO_NOT_USE_ = ::google::protobuf::kint32min, Material_PBR_WorkflowType_Material_PBR_WorkflowType_INT_MAX_SENTINEL_DO_NOT_USE_ = ::google::protobuf::kint32max } |
enum | Material_ShaderType { Material_ShaderType_VERTEX = 0, Material_ShaderType_PIXEL = 1, Material_ShaderType_NORMAL_MAP_OBJECT_SPACE = 2, Material_ShaderType_NORMAL_MAP_TANGENT_SPACE = 3, Material_ShaderType_Material_ShaderType_INT_MIN_SENTINEL_DO_NOT_USE_ = ::google::protobuf::kint32min, Material_ShaderType_Material_ShaderType_INT_MAX_SENTINEL_DO_NOT_USE_ = ::google::protobuf::kint32max } |
Variables | |
const int | Material_PBR_WorkflowType_WorkflowType_ARRAYSIZE = Material_PBR_WorkflowType_WorkflowType_MAX + 1 |
const Material_PBR_WorkflowType | Material_PBR_WorkflowType_WorkflowType_MAX = Material_PBR_WorkflowType_SPECULAR |
const Material_PBR_WorkflowType | Material_PBR_WorkflowType_WorkflowType_MIN = Material_PBR_WorkflowType_NONE |
const int | Material_ShaderType_ShaderType_ARRAYSIZE = Material_ShaderType_ShaderType_MAX + 1 |
const Material_ShaderType | Material_ShaderType_ShaderType_MAX = Material_ShaderType_NORMAL_MAP_TANGENT_SPACE |
const Material_ShaderType | Material_ShaderType_ShaderType_MIN = Material_ShaderType_VERTEX |