Breadcrumbs.hh
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This class provides wrappers around entities and components which are more convenient and straight-fo...
Definition: Model.hh:60
A system for creating Breadcrumbs in the form of models that can get deployed/spawned at the location...
Definition: Breadcrumbs.hh:88
std::string topic
Name of the deploy topic.
Definition: Breadcrumbs.hh:177
Information passed to systems on the update callback.
Definition: Types.hh:38
STL class.
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:66
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:54
transport::Node::Publisher remainingPub
Publishes remaining deployments.
Definition: Breadcrumbs.hh:171
Interface for a system that implements optional configuration.
Definition: System.hh:88
Component< NoData, class ModelTag > Model
A component that identifies an entity as being a model.
Definition: components/Model.hh:86
const Entity kNullEntity
Indicates a non-existant or invalid Entity.
Definition: Entity.hh:62
STL class.
Entity worldEntity(const Entity &_entity, const EntityComponentManager &_ecm)
Get the world to which the given entity belongs.
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
Interface for a system that uses the PreUpdate phase.
Definition: System.hh:105