Ignition Gazebo

API Reference

5.0.0
TriggeredPublisher.hh
Go to the documentation of this file.
1 /*
2  * Copyright (C) 2020 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 #ifndef IGNITION_GAZEBO_SYSTEMS_TRIGGEREDPUBLISHER_HH_
18 #define IGNITION_GAZEBO_SYSTEMS_TRIGGEREDPUBLISHER_HH_
19 
20 #include <memory>
21 #include <string>
22 #include <vector>
23 
26 
27 namespace ignition
28 {
29 namespace gazebo
30 {
31 // Inline bracket to help doxygen filtering.
32 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
33 namespace systems
34 {
35  // Forward declaration
36  class InputMatcher;
37 
160  class TriggeredPublisher : public System,
161  public ISystemConfigure,
162  public ISystemPreUpdate
163  {
165  public: TriggeredPublisher() = default;
166 
168  public: ~TriggeredPublisher() override;
169 
170  // Documentation inherited
171  public: void Configure(const Entity &_entity,
174  EventManager &_eventMgr) override;
175 
176  // Documentation inherited
177  public: void PreUpdate(
178  const ignition::gazebo::UpdateInfo &_info,
180 
182  public: void DoWork();
183 
187  public: bool MatchInput(const transport::ProtoMsg &_inputMsg);
188 
190  private: std::string inputMsgType;
191 
193  private: std::string inputTopic;
194 
196  private: struct OutputInfo
197  {
199  std::string msgType;
200 
202  std::string topic;
203 
206  transport::ProtoMsgPtr msgData;
207 
210  };
211 
214 
216  private: std::vector<OutputInfo> outputInfo;
217 
219  private: transport::Node node;
220 
222  private: std::size_t publishCount{0};
223 
225  private: std::mutex publishCountMutex;
226 
228  private: std::condition_variable newMatchSignal;
229 
231  private: std::thread workerThread;
232 
235  private: std::atomic<bool> done{false};
236 
238  private: std::chrono::steady_clock::duration delay{0};
239 
242 
244  private: std::mutex publishQueueMutex;
245  };
246  }
247 }
248 }
249 }
250 
251 #endif
The triggered publisher system publishes a user specified message on an output topic in response to a...
Definition: TriggeredPublisher.hh:160
Information passed to systems on the update callback.
Definition: Types.hh:36
STL class.
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:65
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:54
Interface for a system that implements optional configuration.
Definition: System.hh:88
STL class.
google::protobuf::Message ProtoMsg
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
STL class.
Interface for a system that uses the PreUpdate phase.
Definition: System.hh:105
Base class for a System.
Definition: System.hh:73