Ignition Gazebo

API Reference

5.0.0
ThermalSensor.hh
Go to the documentation of this file.
1 /*
2  * Copyright (C) 2021 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16 */
17 #ifndef IGNITION_GAZEBO_SYSTEMS_THERMALSENSOR_HH_
18 #define IGNITION_GAZEBO_SYSTEMS_THERMALSENSOR_HH_
19 
20 #include <memory>
21 #include <ignition/gazebo/config.hh>
22 #include <ignition/gazebo/Export.hh>
24 
25 namespace ignition
26 {
27 namespace gazebo
28 {
29 // Inline bracket to help doxygen filtering.
30 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
31 namespace systems
32 {
33  // Forward declarations.
34  class ThermalSensorPrivate;
35 
38  public System,
39  public ISystemConfigure
40  {
42  public: explicit ThermalSensor();
43 
45  public: ~ThermalSensor() override;
46 
48  public: void Configure(const Entity &_entity,
51  gazebo::EventManager &_eventMgr) final;
52 
55  };
56  }
57 }
58 }
59 }
60 #endif
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:65
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:54
Interface for a system that implements optional configuration.
Definition: System.hh:88
A thermal sensor plugin for configuring thermal sensor properties.
Definition: ThermalSensor.hh:37
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
Base class for a System.
Definition: System.hh:73