17 #ifndef IGNITION_GAZEBO_CAMERAVIDEORECORDER_SYSTEM_HH_ 18 #define IGNITION_GAZEBO_CAMERAVIDEORECORDER_SYSTEM_HH_ 21 #include <ignition/gazebo/config.hh> 29 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
32 class CameraVideoRecorderPrivate;
37 class CameraVideoRecorder:
45 public ISystemConfigure,
46 public ISystemPostUpdate
49 public: CameraVideoRecorder();
52 public: ~CameraVideoRecorder() final = default;
55 public:
void Configure(const
Entity &_entity,
56 const
std::shared_ptr<const sdf::Element> &_sdf,
57 EntityComponentManager &_ecm,
58 EventManager &_eventMgr) final;
61 public:
void PostUpdate(const UpdateInfo &_info,
62 const EntityComponentManager &_ecm) final;
65 private:
std::unique_ptr<CameraVideoRecorderPrivate> dataPtr;
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59