17 #ifndef IGNITION_GAZEBO_LOGVIDEORECORDER_SYSTEM_HH_ 18 #define IGNITION_GAZEBO_LOGVIDEORECORDER_SYSTEM_HH_ 22 #include <ignition/gazebo/config.hh> 23 #include <ignition/gazebo/Export.hh> 31 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
34 class LogVideoRecorderPrivate;
39 class IGNITION_GAZEBO_VISIBLE LogVideoRecorder:
55 public ISystemConfigure,
56 public ISystemPostUpdate
59 public: LogVideoRecorder();
62 public: ~LogVideoRecorder() final = default;
65 public:
void Configure(const
Entity &_entity,
66 const
std::shared_ptr<const sdf::Element> &_sdf,
67 EntityComponentManager &_ecm,
68 EventManager &_eventMgr) final;
71 public:
void PostUpdate(const UpdateInfo &_info,
72 const EntityComponentManager &_ecm) final;
75 private:
std::unique_ptr<LogVideoRecorderPrivate> dataPtr;
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59