TestFixture.hh
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Configuration parameters for a Server. An instance of this object can be used to construct a Server w...
Definition: ServerConfig.hh:43
Helper class to write automated tests. It provides a convenient API to load a world file...
Definition: TestFixture.hh:55
Information passed to systems on the update callback.
Definition: Types.hh:37
STL class.
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:64
class IGNITION_GAZEBO_HIDDEN TestFixturePrivate
Definition: TestFixture.hh:35
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:50
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59