Ignition Gazebo

API Reference

3.5.0
RenderWindowItem Member List

This is the complete list of members for RenderWindowItem, including all inherited members.

CameraPose() constRenderWindowItem
DeselectAllEntities(bool _sendEvent)RenderWindowItem
HandleKeyPress(QKeyEvent *_e)RenderWindowItem
HandleKeyRelease(QKeyEvent *_e)RenderWindowItem
mouseMoveEvent(QMouseEvent *_e) overrideRenderWindowItemprotected
mousePressEvent(QMouseEvent *_e) overrideRenderWindowItemprotected
mouseReleaseEvent(QMouseEvent *_e) overrideRenderWindowItemprotected
OnContextMenuRequested(QString _entity)RenderWindowItemslot
OnHovered(const ignition::math::Vector2i &_hoverPos)RenderWindowItem
openContextMenu(QString _entity)RenderWindowItemsignal
Ready()RenderWindowItemslot
RendererInitialized() constRenderWindowItem
RenderUtil() constRenderWindowItem
RenderWindowItem(QQuickItem *_parent=nullptr)RenderWindowItemexplicit
ScreenToScene(const math::Vector2i &_screenPos)RenderWindowItem
SetCameraPose(const math::Pose3d &_pose)RenderWindowItem
SetDropdownMenuEnabled(bool _enableDropdownMenu)RenderWindowItem
SetFollowOffset(const math::Vector3d &_offset)RenderWindowItem
SetFollowPGain(double _gain)RenderWindowItem
SetFollowTarget(const std::string &_target, bool _waitForTarget=false)RenderWindowItemslot
SetFollowWorldFrame(bool _worldFrame)RenderWindowItem
SetInitCameraPose(const math::Pose3d &_pose)RenderWindowItem
SetModel(const std::string &_model)RenderWindowItem
SetModelPath(const std::string &_filePath)RenderWindowItem
SetMoveTo(const std::string &_target)RenderWindowItem
SetMoveToPose(const math::Pose3d &_pose)RenderWindowItem
SetRecordVideo(bool _record, const std::string &_format, const std::string &_savePath)RenderWindowItem
SetRecordVideoBitrate(unsigned int _bitrate)RenderWindowItem
SetRecordVideoLockstep(bool _lockstep)RenderWindowItem
SetRecordVideoUseSimTime(bool _useSimTime)RenderWindowItem
SetRPYSnap(const math::Vector3d &_rpy)RenderWindowItem
SetScaleSnap(const math::Vector3d &_scale)RenderWindowItem
SetTransformMode(const std::string &_mode)RenderWindowItem
SetViewAngle(const math::Vector3d &_direction)RenderWindowItem
SetWorldName(const std::string &_name)RenderWindowItem
SetXYZSnap(const math::Vector3d &_xyz)RenderWindowItem
UpdateSelectedEntity(Entity _entity, bool _sendEvent)RenderWindowItem
wheelEvent(QWheelEvent *_e) overrideRenderWindowItemprotected
~RenderWindowItem() overrideRenderWindowItem