|template<typename E >|
|ignition::common::ConnectionPtr||Connect (const typename E::CallbackT &_subscriber)|
|Add a connection to an event. More...|
|template<typename E , typename ... Args>|
|void||Emit (Args &&... _args)|
|Emit an event signal to connected subscribers. More...|
The EventManager is used to send/receive notifications of simulator events.
The simulator environment and corresponding systems can either connect to an Event or emit an Event as needed to signal actions that need to occur.
See events for a complete list of events.
Constructor & Destructor Documentation
Member Function Documentation
The documentation for this class was generated from the following file: