RenderUtil.hh
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Creates, deletes, and maintains marker visuals. Only the Scene class should instantiate and use this ...
Definition: MarkerManager.hh:35
Information passed to systems on the update callback.
Definition: Types.hh:37
Component< sdf::Scene, class SceneTag, serializers::SceneSerializer > Scene
This component holds scene properties of the world.
Definition: Scene.hh:45
STL class.
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:64
#define IGN_DEPRECATED(version)
Scene manager class for loading and managing objects in the scene.
Definition: SceneManager.hh:51
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
Component< NoData, class SensorTag > Sensor
A component that identifies an entity as being a link.
Definition: Sensor.hh:35
Definition: RenderUtil.hh:44