Ignition Gazebo

API Reference

3.0.0
System.hh
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1 /*
2  * Copyright (C) 2018 Open Source Robotics Foundation
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4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
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17 #ifndef IGNITION_GAZEBO_SYSTEM_HH_
18 #define IGNITION_GAZEBO_SYSTEM_HH_
19 
20 #include <memory>
21 
22 #include <ignition/gazebo/config.hh>
25 #include <ignition/gazebo/Export.hh>
26 #include <ignition/gazebo/Types.hh>
27 
28 #include <sdf/Element.hh>
29 
30 namespace ignition
31 {
32  namespace gazebo
33  {
34  // Inline bracket to help doxygen filtering.
35  inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
38  namespace systems {}
39 
62  class IGNITION_GAZEBO_VISIBLE System
63  {
65  public: System();
66 
68  public: virtual ~System();
69  };
70 
77  class IGNITION_GAZEBO_VISIBLE ISystemConfigure {
85  public: virtual void Configure(
86  const Entity &_entity,
89  EventManager &_eventMgr) = 0;
90  };
91 
94  class IGNITION_GAZEBO_VISIBLE ISystemPreUpdate {
95  public: virtual void PreUpdate(const UpdateInfo &_info,
96  EntityComponentManager &_ecm) = 0;
97  };
98 
101  class IGNITION_GAZEBO_VISIBLE ISystemUpdate {
102  public: virtual void Update(const UpdateInfo &_info,
103  EntityComponentManager &_ecm) = 0;
104  };
105 
108  class IGNITION_GAZEBO_VISIBLE ISystemPostUpdate{
109  public: virtual void PostUpdate(const UpdateInfo &_info,
110  const EntityComponentManager &_ecm) = 0;
111  };
112  }
113  }
114 }
115 #endif
Interface for a system that uses the PostUpdate phase.
Definition: System.hh:108
Interface for a system that uses the Update phase.
Definition: System.hh:101
Information passed to systems on the update callback.
Definition: Types.hh:37
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:64
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:50
Interface for a system that implements optional configuration.
Definition: System.hh:77
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
Interface for a system that uses the PreUpdate phase.
Definition: System.hh:94
Base class for a System.
Definition: System.hh:62