SdfEntityCreator.hh
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Component< NoData, class VisualTag > Visual
A component that identifies an entity as being a visual.
Definition: Visual.hh:33
Component< NoData, class WorldTag > World
A component that identifies an entity as being a world.
Definition: World.hh:33
Component< NoData, class JointTag > Joint
A component that identifies an entity as being a joint.
Definition: Joint.hh:33
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:64
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:50
Component< NoData, class ModelTag > Model
A component that identifies an entity as being a model.
Definition: components/Model.hh:33
Component< sdf::Light, class LightTag, serializers::LightSerializer > Light
This component contains light source information. For more information on lights, see SDF's Light ele...
Definition: Light.hh:48
Provides convenient functions to spawn entities and load their plugins from SDF elements, to remove them, and to change their hierarchy.
Definition: SdfEntityCreator.hh:57
Component< NoData, class CollisionTag > Collision
A component that identifies an entity as being a collision.
Definition: Collision.hh:42
Component< NoData, class LinkTag > Link
A component that identifies an entity as being a link.
Definition: components/Link.hh:33
Component< sdf::Actor, class ActorTag, serializers::ActorSerializer > Actor
This component contains actor source information. For more information on actors, see SDF's Actor ele...
Definition: Actor.hh:48
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
Component< NoData, class SensorTag > Sensor
A component that identifies an entity as being a link.
Definition: Sensor.hh:33