Ignition Gazebo

API Reference

2.10.0
Server.hh
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2  * Copyright (C) 2018 Open Source Robotics Foundation
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4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
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17 #ifndef IGNITION_GAZEBO_SERVER_HH_
18 #define IGNITION_GAZEBO_SERVER_HH_
19 
20 #include <cstdint>
21 #include <memory>
22 #include <string>
23 #include <ignition/gazebo/config.hh>
25 #include <ignition/gazebo/Export.hh>
28 
29 namespace ignition
30 {
31  namespace gazebo
32  {
33  // Inline bracket to help doxygen filtering.
34  inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
35  // Forware declarations
36  class ServerPrivate;
37 
98  class IGNITION_GAZEBO_VISIBLE Server
99  {
104  public: explicit Server(const ServerConfig &_config = ServerConfig());
105 
107  public: ~Server();
108 
115  public: void SetUpdatePeriod(
116  const std::chrono::steady_clock::duration &_updatePeriod,
117  const unsigned int _worldIndex = 0);
118 
134  public: bool Run(const bool _blocking = false,
135  const uint64_t _iterations = 0,
136  const bool _paused = true);
137 
145  public: bool Running() const;
146 
155  public: std::optional<bool> Running(const unsigned int _worldIndex) const;
156 
164  public: bool SetPaused(const bool _paused,
165  const unsigned int _worldIndex = 0) const;
166 
173  public: std::optional<bool> Paused(
174  const unsigned int _worldIndex = 0) const;
175 
180  public: std::optional<uint64_t> IterationCount(
181  const unsigned int _worldIndex = 0) const;
182 
186  public: std::optional<size_t> EntityCount(
187  const unsigned int _worldIndex = 0) const;
188 
192  public: std::optional<size_t> SystemCount(
193  const unsigned int _worldIndex = 0) const;
194 
201  public: std::optional<bool> AddSystem(
202  const SystemPluginPtr &_system,
203  const unsigned int _worldIndex = 0);
204 
213  public: std::optional<Entity> EntityByName(const std::string &_name,
214  const unsigned int _worldIndex = 0) const;
215 
222  public: bool HasEntity(const std::string &_name,
223  const unsigned int _worldIndex = 0) const;
224 
238  public: bool RequestRemoveEntity(const std::string &_name,
239  bool _recursive = true,
240  const unsigned int _worldIndex = 0);
241 
253  public: bool RequestRemoveEntity(const Entity _entity,
254  bool _recursive = true,
255  const unsigned int _worldIndex = 0);
256 
258  private: std::unique_ptr<ServerPrivate> dataPtr;
259  };
260  }
261  }
262 }
263 
264 #endif
The server instantiates and controls simulation.
Definition: Server.hh:98
Configuration parameters for a Server. An instance of this object can be used to construct a Server w...
Definition: ServerConfig.hh:42
STL class.
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59